Archive for October 11th, 2011
Status update on the beta grid
I thought I would post a picture to show a bit where I’m at with the mesh paws.
- The texture look a little blurry… maybe i will bump it up a little, but i haven’t added the shadowing yet.
- I think I’m going to use plain prims for riveting otherwise it’s just using too many polygons on the mesh bits.
- SL Beta says this is 33 prims.
- I might end up using sculpts for the rings, if yes… that will make one really hybrid item, half mesh, half sculpt and half prim.