Some game dev progress

Since my internet connection kept breaking up (it’s fixed now by the way) I thought that I should get back in learning to use the Torque3D Engine ( I’m a licensed T3D indie developer since years now! ), so far these few days have been very painful. But little by little I’m slowly inching along.

I started from the “empty” project with the goal of getting a few of the things I wanted for my game down, a crude template of sort. So far I achieved the following things:

  • Rough landscaping
  • Day/Night cycle
  • Pretty Night skies (the moon is still kind of odd…)
  • Importing various objects from 3dsmax.
  • FPS Style player object (walk jump and stuffs like that)
  • A proper client with some server browsing capabilities.
  • A proper dedicated server… I think.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.

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How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Just right. (56%, 5 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

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