Archive for the ‘new VR product’ Category
Vergilius Collar & Cuffs now available for VRChat!
Having a video did so well last time (for the stunprod), sooo… I made another one for the Vergilius set. It’s… a bit questionable? We’ll see if booth ends up removing it, but it does make me wish that I could record some smooth VR choreography… I digress.
It is a fairly simple product feature-wise, I tried to build upon the prisoner shackle set and included a pre-made animator setup to show/hide the different cuff groups, saves you from making your own. Personally? I don’t use the included menu, I just have my clothes toggle the cuffs on/off directly to prevent clipping.
I also added a Poiyomi material set in addition to the standard shader setup and a couple more variants to save you from having to import the cuff set in Blender.
It isn’t made for any specific avatar in mind but unless you need to do something very specific, the ModularAvatar setup should get you sorted. Oh and if you want the locks to be smaller or the ring shackles to be bigger, you can just resize those bones in Unity, no fuss.
As usual for VRChat assets, head over to booth.pm if interested. Do message me on booth if you have issues/suggestions related to it.
Looking for the Second Life version? head over here.
The VRChat release of the KDC Lattice Cage is out!
I was hoping to be done with the VRChat version of the KDC Lattice Cage, literally yesterday but, between manuals, license, translations, redoing the textures once more and a good 5 or 6 attempts at an improved re-capture logic… I literally just finished now.
Feature wise it is really stripped down compared to the one I have in SL, but I am proud of what I have achieved so far: It has sounds, animations, it looks absolutely gorgeous, and I believe the respawn/rejoin “re-capture” function is something I have not seen on VRChat yet. Maybe there is a reason (like it being against the Terms of Service? I doubt it) or maybe there isn’t.
This is a bit more niche than usual obviously since you kinda have to build it into a world, (which is not a small task). But I hope that at least some people will like it.
I’ve also published a demo world where you can see it in action!
As usual for VRChat assets, head over to booth.pm if interested.