Archive for the ‘pet projects’ Category

Doubling up.

I’m a bit sick and trying to catch some specific people to get their feedback, but I’ve come up with a possible improvement:

The first one, with the strap ends facing each others seem more structurally sound and most of the people I queried about it agree. From a technical standpoint, if I can get back in symmetry mode, it makes everything a lot simpler.

Bondage belt

So yeah that’s my new project, and it has been long overdue. A bondage belt that matches my classic leather cuffs.

It’s a bit on the thick side, but that actually matches the bulkiness of the original cuffs and will hopefully make for some pretty generous fitting. After some deliberation I decided to put the locking strap on the back.

I think I’m done?

That’s what I’ve been telling myself several times today, and every time, I was wrong.

But not this time… I think?

Last sprint to the finish line!

Everything is (almost) ready for release.

I still gotta make the HUD but here we are!

Busy busy days

I have done a LOT in the past couple days, I just don’t really have anything interesting to show for it.

  • Re-rigged the suit to get rid of all the problematic issues.
  • Rendered all the leather texture maps.
  • Altered the torso for flat, small, and large chests.
  • Split the models in two to get more faces (To have slices on the arms for gloves).
  • Started re-rigging and re-shaping the neck for Linden avatar compatibility.

The flat chest is a bit iffy… like, really…

I’ll probably have to hand tweak the textures for each color because that’s really just the color map causing problems.

First inworld test!

I just finished a bunch of test textures so I uploaded a quick and (very) dirty rigging test to get a feel of the final look.

Not bad at all I’ll say.

Some Leatherwork

I’ve been working on the leather version today, this way I get to see the errors a little better.

I’m still trying to complete a set of textures to have the complete look before I begin rigging.

Let the baking begin!

Granted, those are 4K normal maps.

But I think it looks quite convincing!

Pull tab, logo, lacing

All done there. Unless I am mistaken, the low polygon model is complete, with the exception of the rigging.

Next step as usual: Make a few bake attempts and solve any eventual issue that comes out of it. So close.

Corset outfit unwrapping… nearly done?

I ended up splitting everything into 4 separate texture maps (one not represented), this puts the whole outfit quite a bit over 1024×1024 (about 1.5x) but i think it is worth it.

I’ve also done my face counting for the different bits and pieces and it was a little short (8 faces max per mesh) so I’ve cut the entire thing in half at the top edge of the corset, this should give me a few extra faces to make two slices on each arm (gloves!).

There are only a few things that still need modeling/unwrapping:

  • Zipper pull (2).
  • Bow for the corset laces. (I still haven’t modeled this one).
  • Logo (probably on the zipper pull tabs)

Hopefully I can get it done by the end of Tuesday.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

November 2024
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