Low-poly, unwrapping & textures
Low-poly, unwrapping & textures are done! I’m really trying to put down as much work as possible to get this project complete in time, only 3 days left if I want to stay on my regular Halloween schedule. Unwrapping was relatively quick, there isn’t anything really tricky here, and thanks to the amazing UV Pack Master 2 Pro, getting everything laid out with maximum texture usage efficiency only took a couple of minutes ( I hate payware addons but if there is one that is worth buying for Blender, that’s the one ).
I’ve finished the low-polygon model over the weekend, unwrapped everything on Monday & did the textures & in-world tests today. I ended up adding this chain link for… no real reason other than the fact it looked like it belong here. I’ll probably make it work as a standard front-collar chaining point, you know, one with no explosions…
It is more than likely that I will use some sort of soft-locking like the muzzle plugs. Unless someone can convince me to make something more complex… which can be completed with what little time I have left.
I still need to finalize the models & make LODs for them, that’s the plan for tomorrow… or tonight?