Ballgag LPM model complete!
The ballgag LPM model is now complete! I’ve finished the remaining straps, cleaned up, and re-optimized a few spots, and corrected the curvature steps here and there.
I also added all the low-poly rivets and metal fixtures to their respective models. I also finished the gag-ball model itself and optimized the inside of it as much as I could (It only needs to be visible after all, not pretty).
I’ve also figured out what I was doing wrong with the normal orientation cleanup on the cover sections that are used to show/hide the holes for the skins it will have and it is now basically seamless (before & after images included).
I started the unwrapping but I do want to give the straps ANOTHER pass, just to make sure that I’ve stripped out every possible hidden surface that I could. Overall the final model, with all the parts clocks around 12000 triangles at the moment.
This is quite a bit more than what I would have hoped, but I cannot really think of a way to bring it down significantly lower. Below 10K would be (purely arbitrary but) nice, I’m just not seeing 2000 triangles that I could simply do without at this point.