The ballgag high-poly model is almost there.
I’m almost finished with a rough unwrapping of the ballgag high-poly model, just enough to be able to map the important textures that I’m going to need (mainly the leather grain and the masks for the stitching, holes, and grommets). Once I’m done with that, it should be good enough to move on to the low-polygon model.
I did try to make grommets but I’m going to use my normal method for baking those into the normal map instead. It doesn’t look right.
There is one thing that still bothers me: The straps feel a little “thin”, and that’s despite the fact they have all the right measurements. It might be nothing, ore maybe that’s something I can cheat a bit on the low-poly model.
I like my leatherwork to be just a little chunkier than it would realistically be.