What should I do about the fingerprint padlock?

Allright… This has gone for long enough… The Fingerprint Padlock was supposed to be the simple, trouble-free, default option when someone first tries the TouchBound system.

But the reality is that it really isn’t doing a good job at this.

So lets break it down point by point:

  • πŸ‘ You can’t lose the key.
  • πŸ‘ The internal imprint allows some form of self bondage.
  • πŸ‘Ž Keyed padlocks and time padlocks are more suited for self bondage & escape games.
  • πŸ‘Ž Identity imprint are a one time thing and doesn’t survive resets.
  • πŸ‘Ž It is too complex for something supposed to be the “basic” lock of the TouchBound system.

A little while ago I passed around a “beta” version of a “Public padlock”, I received some good feedback from it and therefore, I’m starting to believe that it might be time to do something with it.

Breakdown of the public padlock:

  • You can’t lose the key.
  • Whoever locks is the only person that can unlock.
  • No configuration is required.
  • The name of the locker is always visible on the locked item’s infobox.
  • It can be used by anyone if worn on a non-hud slot, no “give your locks” required for play.

So there you go everyone! Time to make your choice πŸ˜›

What should I do with the Fingerprint Padlock?

  • Keep it for sale, but ship products with the Public Padlock instead. (64%, 57 Votes)
  • Make the Public Padlock the new Fingerprint Padlock. (28%, 25 Votes)
  • Don't change anything. (8%, 7 Votes)

Total Voters: 89

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

February 2021
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