Archive for February 9th, 2020
Some unwrapping done.
I’m amazed by the number of people who voted, I didn’t expect that many… there is so much support for both options that I think I’ll end up making both.
Now onto the UVmaps, everything is straight and clean, But since the cuff diameter is a lot smaller, some of the UV islands are shorter. I would have re-used the collar textures if I could, but there is a bunch of things that aren’t “quite” the same shape, or at the same place, so I don’t think it would look right.
The ring, and locking shackle are on a separate texture and are identical to the collar’s, so I will just reuse them (that’s a good thing).
I haven’t figured out how to pack the cuffs into (if possible) smaller maps than the collar. I mean… It would make sense, right? Smaller object, smaller textures.