Archive for December 2nd, 2019
Pain in the ass
Honestly, this material is a bit if a pain to render. It’s also the first time I actually need to use a gloss channel on one of my items. I think I’m gonna “try” to clean up my baking setup, save myself some sanity in the process.
I did some testing on the red paint, and a test upload for the shackle & pin assembly.
I also tried to use brass on the shackle, but it didn’t look good at all (there is just something wrong with how the texture renders, compared to the hinge).
I also forgot to triangulate the model before baking it, so I’ll be correcting this too.