Metal wear and wasting time in Cycles
I’m really not a fan of Cycles render when it comes to baking textures.
Yes, it looks absolutely amazing, yes it’s a lot fancier than Blender. But the PBR aspects means that I get much less control on the baked result, especially for shiny materials or when I want the baked result to look a certain way that isn’t necessarily realistic.
At least I did not spend the entire day on this and also got some low poly modeling done.