Archive for January 11th, 2012

The art of wasting time.

I’ve put the coding on the side for a bit. Since Monday I’ve been working on cleaning up my latex production chain. The main reason being that I would like to return to clothes production. I’m especially subject to burnout, so being able to switch to another project for a while would be beneficial.

Monday and Tuesday have been pretty full, but i kept scraping over and over my cleanup attempts on the SL avatar model I’m using. So that’s two days wasted at starting over and over.

For years I’ve been using a ruth shape to do ray tracing. Obviously you can already see a problem there.:I do not look like Ruth, and neither does most SL users. Because of this, I’m now building my toolchain around my own SL shape and skin. This way, what I see in my preview window will actually match what I will get.

It is now Wednesday evening and the different 3D models are ready for work. I still need to do a few tweaks on the “detail” model and finish converting the workspace to metric values, instead of “made up on the spot”.

I would love to include a few screenshots, but there really isn’t much to show.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

January 2012
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