Archive for April 30th, 2012

Code update

Things have been going well for the most part, drawing chains is now handled from the root prim along with a primitive implementation of LockMeister V1.

I removed the “inversion” code which allowed two objects to “invert” the order they have been clicked, it felt like a good idea but it was way too confusing to use when the chain direction would reverse for apparently no reason.

I also ran out of memory. Which is bad…

Because of this, I’ve spent a part of the afternoon re implementing a lot of the code I had removed initially, (tell me about wasting time…). It wasn’t an entire loss tho, now all the “visual” aspects are handled by a child script now, so I have about 16k to play with.

That’s not much considering I still have to re implement the limb database and the animation code.

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

April 2012
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