Archive for the ‘Second Life’ Category
The KDC Morgiana Neck Shackle is released!
All done! The Morgiana Neck Shackle (it is a collar, yes) is out, right before pride month too.
I’ve included 3 simple variations:
- Studded outside with blunt spikes on the inside.
- Plain.
- (just added) Plain, but with blunt spikes on the inside.
It is a great fit with the rest of the Morgiana set and I think the studs add some much-needed contrast, but you still get the option of having wrists ankles & neck fully matched if you so desire. And I just liked the idea of inner blunt spikes as a “gentle incentive to comply”.
As usual, you can grab it from my little shop on the Second Life Marketplace, or from the KDC Main Store (for 10% Off). Enjoy ^^!
Low-poly collar, TVs and more.
I resumed work on the Morgiana collar, The second half is modeled, but I had to redo some things on the first half (just to satisfy my mild OCD).
I also spent hours over the weekend putting together a (personal?) variant of the hired help uniform, not a big fan of using 2K textures, but it does look quite nice with all the stitching I added to it (also those are patch attachments, don’t ask).
Lastly, I don’t think I posted anything yet about the new brainwashing propaganda entertainment system I’ve installed in the Second Life Cell Block D-5, it is still a little rough around the edges. I will make better models, textures and more diegetic scripts, I hope ^_^.
New release! The Morgiana Wrist Shackles!
The Morgiana Wrist Shackles are out!
I hope this will reassure those who wondered if the ankle shackle set was just a one-off ^_^.
I’ve thrown in a small variant as a simple way to include the chain links to the package and show that these too, have optional bows on their surface (if you want to do something with them, because I did not).
As with the ankle set: Fully modifiable, PBR materials (no fallback), and chain sounds: I had to include the sound effects, but they are only used when you use the wrist to ankle binding.
As usual, you can pick these from the KDC Main Store (10%off!) or from the Second Life Marketplace. Enjoy :3
New release! The Morgiana Ankle Shackles!
The Morgiana Ankle Shackles are finally released!
This plain and hard-wearing design comes from our KDC branch in the sun bleached city-state of Qishan.
Due to limited access to quality steel and tooling, we had to be a bit creative and came up with a simple weld-free design that could be produced quickly on standard forge equipment.
Each cuff weighs more than half a kilo and features hand-forged rings & chain links with minimal finishing to keep product turnout high enough for the local slave trade. Despite the questionable raw material quality, it is more than enough to keep even the strongest tribes subdued.
A variant is also provided with a permanently attached section of chain running under the heel to keep these dancers light on their feet. (to be used with tiptoe mesh feet, some hand adjustment may be required between mesh bodies).
These are fully modifiable, use PBR materials (no fallback), and custom-made sound effects, such as chain rattling when the cuffs are chained together. (I spent an absurd amount of time recording these sounds).
As usual, you can pick these from the KDC Main Store (10%off!) or from the Second Life Marketplace. Enjoy :3
Not much to report, sadly
What an embarassing update… I don’t have much to report today. All I can show is a tiny bit of low-poly work on the skin suit, and that’s not even what i should be working on at this time but that’s all I could muster.
Last night I did spend quite a bit of time on the beta grid to try the new Luau scripting environment. It’s interesting in a few ways: It seem quite fast, and I did a few object-oriented programming tests that could be useful in the future. I’m really rusty on Lua-scripting (the last time I did was in the early days of Gmod10) but it is certainly promising. The big issue might be when it comes to weird LSL quirks not being entirely handled by the Lua VM but they do map one to the other quite well.
I couldn’t do any memory usage tests as the functions appear to return fixed values.
I don’t see how they are going to allow client-side scripting in a way that is actually useful beyond client mods, but we’ll see.
Cell Block D-5 update
I’ve just finished updating Cell Block D-5 both on Second Life and VRChat. One of the narrow cells has been transformed into a hybrid, furnished variant. (Because of how small it is, collisions are disabled on the furnitures). It brings a bit more variety as I don’t think the cell block really needed 3 identical narrow cells.
- On the VRChat version I’ve also improved the quality of the lighting with less noise in the dark cells.
- On the Second Life version I’ve added an ambient piano track that plays once (it restarts sometimes, not sure why, but it shouldn’t be too upsetting) when you arrive at the location.
Double release! Vergilius elbow and thigh cuffs!
The Vergilius cuff set is now complete!
I really, really like how the beefed-up thigh variant came out, and I’m now wondering if I should add more variants to this set in the future. All the cuffs should be compatible with the existing coloring HUD, so you shouldn’t need to keep more than one copy of it.
Time for some foreshadowing: There is an incoming update for a few of the cuff sets following the changes I’ve made for this release (a few animation-related fixes & improvements)… And spellchecking is back!
As usual, you can grab your very own copy from the KDC Main Store (10% off!) or from the Second Life Marketplace.
Enjoy! 😈