Archive for the ‘product updates’ Category
Learning new tricks
After several around of experimentation, I feel that I am learning new tricks to add to my Blender skills. It appears that you can use the “UV Warp” modifier to manipulate texture UVs after a mirror modifier, without having to apply the mirror modifier (I prefer working in symmetry whenever possible).
In this quick example, the body of my character has a full central symmetry, including all the texture UVs, but I was able to select the UVs of the right arm and offset them to make the tattoos vanish, without touching the left arm of the pelvis. And likewise, the doodle on the belly rather than mirroring at the center is “unfolded” into a left & right half.
I know; This is really easy to do “by hand” if you apply the model’s mirror modifier, but the entire point of the exercise was to avoid doing so, and to see what kind of Texture UV operations are possible using non-destructive modifiers.
… Success?
Morgiana shackles progress
I spent some time on a bit of “feature creep”…
That’s just a concept I’ve always liked: forcing the wearer to walk on tip toes by having a section of chain wrapped under their feet. I played with a few ideas, but given that this can’t be weight painted (rigged) without getting some terrible deformations, the best I can probably do is to include it as a variant to the ankle cuffs, extra anchor bows on the cuff surface, and a few sections of chain (1,2,3 links maybe?) as well as an animation to freeze the foot position.
I will most likely make one for my Ai High-feet, but it should be easy to adapt to just about any “tiptoe” feet on the market, with a little bit of in-world editing.
Product updates
I’m pushing yet another update to the Meat Market Collar & Cuff set!
- A bug slipped in during the last round of updates, causing locks and chains on the mobile shackle to remain once the shackle has been removed.
- The collar had some clicking issues, the usual “object changes sometimes not sticking” once I put them back into my inventory, hopefully it will stick this time.
Multiple wrist cuff update
Another one, I know. I’ve made a mistake during the initial rollout and there is a couple animations missing in the following sets:
- V3 Vergilius wrist cuffs.
- V39 Laminated wrist cuffs.
- V13 AI Basic leather wrist cuffs.
- V5 Meat market wrist cuffs.
- V4 Prisoner wrist shackles.
- V13 Heavy Metal wrist cuffs.
I wasn’t gonna be able to work today but my trip has been cancelled, so there is that.
Pishock and Openshock support anyone?
A couple more updates to mention for today:
I’m working on a bit of a weird update, which I really should have done a long time ago: I’m adding support for OpenShock (and also for Pishock) to the KDC Shock Collar. Now, I understand this is definitely not for everyone, but I figured that if any of my products should have suck a gimmick, this should definitely be the one :3
Two more cuff sets are up to date
Another batch of updates hitting you all, sorry again >_>
More updates? Yup.
Another little batch of updates:
- V3 Detcord Collar.
- V4 Meat Market collar.
- V4 Meat Market wrist cuffs.
- V4 Meat Market ankle cuffs.
I want to start something new based on the game “Beyond Citadel”. It might be the next project, or maybe not.
Ai Basic Leather Set update! And more.
Another round of updates, this time focused on the set I’ve made in collaboration with Artificial Incarnation, the Ai Basic Leather set, check here if you are interested in this set.
Other than the usual covered in previous posts, it brings the thigh cuffs up to speed with what my other sets provide, namely chain-able inner and outer point along with suspensions.
I’ve also updated one of my all-time favorites: KDC Classic Leather Collar.
Micro update! Happy new year!
Happy new year everyone! With the hopes that 2025 will be even better (2024 was wild, but the bar is pretty low as far as “better” goes).
I just pushed out a micro update:
Some of the left side points couldn’t be clicked, just a quick fix, nothing major.
I’m currently dealing with a mail server issue, and as a result, I’m not receiving any of my sale/update confirmations. Hopefully I can get that solved quickly.
Belt and collar today.
I’ll try to do some more before I have to leave for Christmas, but if I don’t these will be the last updates of 2024.
Main changes are the support for sit-lock on both products, PBR friendly transparency on the bolts, locks, etc… and support for the extra poses for thigh cuffs (belt) and genital rings (collar). And a handful of small bugs and configuration issues that crept up over the years.
Happy holidays everyone ❤️
Tiny update today
I’m sorry that’s all I’ve got for today.
Another round of winter update
A few more items have received an update, maybe this time I can actually catch up on the backlog.
- V42 ER Chrome Collar.
- V38 ER Chrome Wrist Cuffs.
- V34 ER Chrome Ankle Cuffs.
- V7 ER Chrome Elbow Cuffs.
- V5 ER Chrome Thigh Cuffs.
- V12 Classic leather ankle cuffs.
- V16 Classic leather wrist cuffs.
- V38 Laminated wrist cuffs.
- V37 Laminated ankle cuffs.
Please do take your time, I know updating items that have been fitted to an avatar is a pain. If there is a critical bug fixed in any of these I’ll mention it.
Most of what has been patched is minor fixes and improvements & a couple extra poses, (for some items that’s also 2–4 years worth of patches) 🫢.