Progress on the trench lighter
All unwrapped and textured (might not be final), I ended up adding the KaisersRauch logo on the trench lighter wick cap, as a last minute addition. The body could probably take some interesting markings too.
The windshield uses an alpha mask for the vents, so I could make a few versions. The textures are only 256×512, and You might think that it is a bit too blurry, but I think it looks great.
I’ll be real, I know this isn’t what I should be working on. I’m almost done with the MiniATM update, just a couple of last minute additions before I can kick this one out.
So much on my plate… and a lot of it scares me: The latex maid dress, the skin suit, the chrome cuff set big PBR treatment & general PBR support for locks, new locks.
I’m also thinking about pushing an update for the cell furniture and lattice cage that allows to “push” someone down onto them (kinda like RLV capture, but different), and maybe some more cage ideas…
More lighter stuff.
I’m having trouble getting back into work mode if it isn’t obvious. Still working on “something”, so that’s good… Right?
I’ve remodeled the trench lighter striker with a much smaller wheel as my reference (the zippo-style striker wheel was way too big), the main body & storm shield also got some love. This does simplify the model a bit, and I feel that it looks a bit more balanced. The assist lever also looks a lot better like this.
Pending MiniATM update.
I got a few interesting suggestions for the MiniATM, and so I’ve been cooking up a little update for the past couple of days. It is mostly about the debt system, really.
- Debts will now be reclaimed from the newest to the oldest, and not the other way around.
- Each debt will have additional data fields: start date, initial amount and total repaid.
- There will be a new optional feature to raise the interest rate after each new debt (to a configurable limit, obviously), rather than the fixed 1% weekly.
Other than that, I’ve messed around with that lighter model and I have an early VR version to light my cigarettes, and… apparently heat up my knives? Contacts are very fun indeed.
Come on VRChat, what are you waiting for? Let us make props already.
Also, an early concept for a 9×9 basement dungeon…
The in-between time
I’ve had the traditional Christmas exchange of gifts (a few of those appear to have been germs this year…) and am currently trying to speed-run a recovery before the new-year countdown.
I’ve quickly put this together before leaving…
Type66-D Compact Compliance Club released!
This specific one appears to have been lost by a certain Captain during their stay ashore and is sold as “slightly used” (cosmetic scratches), since it is gathering dust in here, we’re putting it for sale.
The Type66-D Compact Compliance Club is a revised an improved iteration of the Type 65 two stage police baton, designed according to the specifications & requirements of Tulip Prison and its staff.
It features a comfortable Katana-styled grip and guard and a reinforced “double tube” construction for enhanced striking power. It uses a gravity-assisted deployment system combined with a locking ratchet system, superior to typical friction locked designs.
The rubberized handle is reminiscent of classic sword handle wraps and the first stage is sandwiched into a bakelike clamshell.
I really enjoyed making this one, and I hope you’ll like it too.
As usual, you can find it at the KDC Main Store (10%off) and on the Second Life Marketplace the manual has also been updated, although it is a little sparse.
There will also be a release for VRChat in the future, but that version isn’t quite ready yet.
Happy Holidays if you are celebrating, and enjoy! ❤️
Narrow Cell & Prison Cell furniture update!
I know this isn’t the update people are waiting for (PBR) but I finally got around to making a mirrored version of the cell toilet unit, so it was just added to the package, and since it feels important enough, I’ve bumped the version number for it.
Enjoy!
Getting near the finish line…
I’m getting near the finish line in more ways that one: The Compact Compliance Club (tentative name?) is nearing completion, but Christmas is just around the corner, which is giving me just about everything: anxiety, stress, bellyaches…
On the baton side of things, I’ve done a solid amount of work, the LOD models, animations, script, HUD, holster. I’m still hung up on the impact sounds and I still need to make the bruises for the Doodle & Strikes integration.
It’s really simple, behavior wise: When collapsed you can gesture the baton around, but you can’t hit anyone (it still does the swish sounds). If you do a hard hit (click and hold) that will deploy the baton’s extension, and from that point on you can hit people with the light and hard hits if they are in front of you. Retracting the baton, requires clicking the baton body at the moment.
The holster also keeps track of whether the baton was deployed/retracted if you use the temp attach feature (and it shows visually).
Expanding baton in-world tests
I was really, really sick Tuesday (most likely food poisoning), so that’s my excuse for posting the expanding baton update this late.
I still managed to get all the unwrapping done, it’s all nice and tight. I also added the tulip prison to the Bakelite housing. The references are piling up a little bit I guess, between Signalis and HENPRI, but unless I can find a better reference to Sofiya Shikolenko (for the grip design mainly), it will have to do.
I’ve rendered the textures at 2K resolution, just in case, but I feel that it is overkill, given the relative size of the baton.
Expanding baton materials complete!
Getting back into the swing of things after last weekend! I think I managed to get the baton in a state that I am happy with. I don’t have any Chinese characters anywhere, which upsets me a bit, but at least I have the model number, the targeting mark & KDC (which is better than nothing at all). Furthermore, I did an early start of the low-poly version, but nothing worth showing yet.
Oh yeah, I spent an absurd amount of time making that “Chinese military dance” pose in Unity, anyone wants that? 😀
Cell Block D-5 update!
I’ve just pushed another update to the Cell Block D-5 map in VRChat!
Now you should see a pair of floating handcuffs where a cuffed player is if they have you blocked, (or if you blocked them) rather than the handcuffs teleporting to 0,0,0.





























