Warden’s Uniform & Pishock collar patch
Warden’s Uniform
Some refinements on the warden uniform signage:
- Right lapel: (the barbed wire coil) Prison division.
- Left Lapel: (the 4 square pips) Major.
- Shoulder boards: Froznovia’s special regional mark + 1 gold stripe (Major, again).
I still need to design a proper Wurmingstein coat of arms, I know what needs to be on it, the problem is making it look good.
I figured out a (very jank) method to get that zipper in place without losing my mind and added some construction seams on the back & lower edge of the “tunic”.
Refined the Leotard a bit (higher narrower cut) and added seams for it too.
Classic shock collar
I also just released a patch for this product. Version 17 brings the following improvements:
- PBR Support for core locks & accessories.
- Added the new chain texture.
- Updated the documentation URL.
- Removed some old code related to attachment location enforcement.
- FINALLY updated it to use the new Pishock API, there shouldn’t be problems anymore.
If you are updating for the Pishock patch, do re-read the Pishock configuration card as there are a few changes.
Warden uniform progress
Only one picture today? Yeah, that’s pretty bad. I know.
I’ve got some work done on the sleeves, and figured that I might as well try to get a fast version of the undergarment tacked down, just to see how deep I can make that cut. Also, the neckline.
I’m almost 100% sure that I have a Prison Cell Block D-5 update ready. It should fix the recurring food bowl spawning/de-spawing/returning issues, and then I won’t have to touch it again… Maybe tomorrow.
Military Fashion Show
So I don’t have a lot to show for, I’ve been struggling to pick up a new project. I’ve been dealing with an obsession that I unfortunately can’t really talk about without sounding like a lunatic, so I’ll avoid doing that.
First actual, solid day working on this uuh… military-adjacent outfit project (?) I’ve had in mind for a month or two now. I was actually going to trash it initially because I did not like how scuffed the lapels were, but I kept going, just to get a feel for it. This is where I stopped today.
And also, a really terrible early draft for ankle cuffs, that matches the HC03W. It’s really bad, but it’s something.
Chrome chastity belt update!
I believe that this was the last product in the Lined Chrome series that needed an update, both for PBR support, but also because it had a couple of configuration errors with some of the poses.
Lined Chrome Chastity Belt v18
- PBR Material + fallback.
- PBR Support for core locks & accessories.
- Improved chain texture.
- Switched to the new documentation URL in menus.
- Removed the old attachment location enforcement.
- Corrected numerous issues in the limb allocation table.
- Added a few alternative binding options for tying the wrists across (left to right hip and vice versa)
The HUD has also been updated to handle the PBR slot between metal & PVC.
As usual, those who already purchased the belt will receive the update automatically, for everyone else, there is the SecondLife Marketplace or from the KDC Main Store.
Enjoy!
VRChat Prison Cell block D-5 update, again.
And here is another update to the VRChat “Prison Cell Block D-5”.
- Recapture system that I broke when I improved the item return system is now fixed.
- There is a video player now, and it is wired into the Warden system, just like the rest.
- Three of the cells now have a very small TV screen, I’m still working on making them toggle-able (that’s what the buttons on the console are for).
- The padded cell doors now muffle voices and avatar sounds.
I plan on tightening some of the existing systems in the near future. For instance, opening & closing the doors need to be decoupled into distinct messages to make them more consistent. There have been a few language updates to Udon scripts. I need to learn how to leverage them.
The information page has been updated to reflect the changes.
List of things to do
- Tightening security on what can & can’t be reached by players.
- Map-version of my stun-prod for the Warden.
- Interrogation chair, my beloved.
- Mirror/seats/collider options as persistent preference.
- A more intuitive way to tell cuffed players where their wrists should be.
- Smarter mirrors that don’t require to be toggled on/off manually.
- Move all preferences (maybe even the warden UI) into a dedicated local menu.
- Notification to all players whenever the warden role moves to a new player.
- AFK Detection on the Warden, this is a problem on long-running instances.
Elbow and Thigh cuff update
Second Life
We are continuing the update round on the Lined Chrome series. This week has been a little… difficult in the output department.
Lined chrome elbow cuffs v14
- PBR Material + fallback.
- PBR Support for core locks & accessories.
- Improved chain texture.
- Switched to the new documentation URL in menus.
- Removed the old attachment location enforcement.
Lined chrome thigh bands
- PBR Material + fallback.
- PBR Support for core locks & accessories.
- Improved chain texture.
- Switched to the new documentation URL in menus.
- Removed the old attachment location enforcement.
- The chain override for the primary lock point has been moved to the inner thigh ring.
- Chaining the primary lock point should not be possible anymore (should limit chain spaghetti).
- Re-added the missing front belt pose & configuration.
Froznovia
I’ve done a lot more writing on the novel (mostly notes). I’m going through a second pass of all the major characters to bring them on part with Mika Dreher & Emma Muller. Furthermore, I’m also rewriting Alina’s induction to take in account world-building changes. I’m also working on a chapter called “The wing of an angel”, which relates to Erika and the Von Kraul arm.
I really, really, would like to start info dumping some of this stuff on Patreon, maybe for members only or something. But I need to know whether anyone is interested at all by this?
VRChat
I’m doing some work on the Prison Cell Block D-5. I’m trying to be as careful and as thorough as possible because some of this has the potential to completely break the map if I release it in a bugged state:
- Item auto-return: You won’t be able to hide cuffs in walls at all.
- Audio muffling for the padded cells: this is somewhat functional, but testing that it works properly is slow and difficult.
- Media player: No real progress, the one player I want to use doesn’t have playlist/queue support, either I find a better player that fits my aesthetic, or I have to code one.
VRChat Prison Cell block D-5 update!
- Re-baked all the lighting, the artifacts are gone!
- Added the fillable food bowls (5 max).
- Items now respawn back into the map if taken out of bounds.
- Cells now also re-capture on rejoin.
- Added the media control console (not functional yet).
- An introduction page also accessible within the world.
- Added a button to open the map store page (people didn’t even know it existed).
List of things I still want to add:
- Simple Media player, with at least YouTube playlist support, locked to the warden, obviously.
- TVs in some of the cells (the Warden will decide what you’ll watch)
- Padded cell & ISO cell soundproofing, yeap… (probably sooner than later)
- More options for the bowls (food, but also using it as an ashtray).
- A proper, RP-friendly manual (some kind of clipboard).
- A light switch for the isolation cell (maybe).
- Stun-prod for the warden (or alternatively, compliance club).
- Baton/Prod rattling on the bars.
Lined Chrome Wrist Cuffs PBR update!
Another day, another update, this time, the Lined Chrome Wrist Cuffs! As usual, existing buyers will get the update automatically from the KDC Main Store. Enjoy!
In other news I made some stainless steel bowls, and I’m trying to fill them with “stuff”.
Lined Chrome Ankle cuffs PBR update!
Another Lined Chrome series update! The Lined Chrome Ankle cuffs now have the same changes as the collar (PBR & PBR lock support), but it also has the chain rattle effect of the Morgiana Ankle Shackles.
As usual, existing buyers will get the update automatically from the KDC Main Store. Enjoy!
Lined Chrome Collar PBR update
New PBR materials for the Lined Chrome Collar, it actually looks like some kind of brushed chrome… Finally. It also has the new chain textures, that’s the new, standard chain for everything now as well as handling of the TouchBound “extra” data block. I have no idea what I’m going to do with it beyond PBR settings, but I shouldn’t be scrambling any more anytime the protocol need some changes and I fear that I’m going to break everything adding a new data block.
The PBR locks I have to roll out over time, I need to do product pictures, I need time.
As usual, existing buyers will get the update automatically at the KDC Main Store. I’m going to try updating the rest of the set in the coming days.























