Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station. The game is 2D, sprite, and tile-based. It’s written in BYOND, which accounts for its atrocious controls and limited graphical capability.
Despite its shortcomings, it’s amazingly fun for what it is.
I used to contribute to /TG/Station but stopped because of disagreements with the management and the new code licensing.
Currently contributing to the InterBay project. A grim, harsh and roleplay-centric branch.
How would you rate the Warden Straitjacket struggle minigame?
- Just right. (56%, 5 Votes)
- Too easy. (11%, 1 Votes)
- Too hard. (33%, 3 Votes)
Total Voters: 9