touchbound_system:wardenstraitjacket
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
touchbound_system:wardenstraitjacket [2019/12/08 06:42] – time lock kyrahabattoir | touchbound_system:wardenstraitjacket [2023/08/16 20:50] (current) – [Penalty] kyrahabattoir | ||
---|---|---|---|
Line 2: | Line 2: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
- | * Struggling. | + | |
- | * Touch control. | + | * [[touchbound_system: |
+ | | ||
====== Supported locks ====== | ====== Supported locks ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
Line 9: | Line 10: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
====== Supported bodies ====== | ====== Supported bodies ====== | ||
- | The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and ' | + | The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and [[https:// |
Feel free to try the demos on other bodies but no guaranties are provided there. | Feel free to try the demos on other bodies but no guaranties are provided there. | ||
Line 36: | Line 37: | ||
* The crotch strap (1 level) | * The crotch strap (1 level) | ||
* The back straps (2 levels) | * The back straps (2 levels) | ||
- | * The sleeves (3 levels) | + | * The sleeves (4 levels) |
If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. | ||
Line 61: | Line 62: | ||
* Level 1: 50 keystrokes (very easy to get out). | * Level 1: 50 keystrokes (very easy to get out). | ||
* Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | * Level 2: 60 keystrokes (most people can get out of this one after a bit of training). | ||
- | * Level 3: 70 keystrokes (very difficult especially if combined with a high penality). | + | * Level 3: 70 keystrokes (very difficult especially if combined with a high penalty). |
+ | * Level 4: (new): 80 keystrokes (extremely difficult if not impossible). | ||
- | ===== Penality | + | ===== Penalty |
- | The penality | + | The penalty |
+ | * sleeves: +1 to +4 | ||
+ | * back straps: 0 to +2 | ||
+ | * crotch strap: 0 to +1 | ||
- | The resting period goes from 30 seconds | + | The resting period goes from 30 to 210 seconds |
+ | * sleeves: +30 to +120 | ||
+ | * crotch strap: 0 to +60 | ||
+ | * back straps: 0 to +30 | ||
+ | ===== Struggle mini-game color ===== | ||
+ | By default, the warden straitjacket struggle mini-game is displayed in slate gray. You can change that color to make the text more readable. | ||
+ | There is a configuration notecard in the Warden Straitjacket inventory named: | ||
+ | < | ||
+ | |||
+ | Using the pattern: " | ||
+ | |||
+ | < | ||
+ | config.struggle.color=< | ||
+ | config.struggle.color=< | ||
+ | </ | ||
====== Touch control ====== | ====== Touch control ====== | ||
When the straitjacket sleeves are tied together, the user will be unable to interact with any TouchBound object ( with RLV, no objects at all ), excepted the mittens themselves, you will have to free the sleeves first to be able to use anything else. | When the straitjacket sleeves are tied together, the user will be unable to interact with any TouchBound object ( with RLV, no objects at all ), excepted the mittens themselves, you will have to free the sleeves first to be able to use anything else. | ||
Line 77: | Line 96: | ||
{{: | {{: | ||
- | //NOTE: Any object/ | + | The 3 subfolders work as follow: |
+ | * alpha: The content of this folder will be worn when wearing the jacket. | ||
+ | * tied: The content of this folder will be worn when the sleeves of the jacket are tied. | ||
+ | * untied: The content of this folder will be worn when the sleeves of the jacket are not tied up. | ||
+ | |||
+ | The intent of the new tied/untied folder is to allow avatars that need a slightly different shape when the sleeves are tied to automatically switch body shape rather than having to do so manually. | ||
+ | |||
+ | //NOTE: Any object/ | ||
====== Customization ====== | ====== Customization ====== | ||
There are 3 HUDs available for the KDC Warden Straitjacket, | There are 3 HUDs available for the KDC Warden Straitjacket, |
touchbound_system/wardenstraitjacket.1575787331.txt.gz · Last modified: 2019/12/08 06:42 by kyrahabattoir