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touchbound_system:wardenstraitjacket [2019/12/08 06:42] – time lock kyrahabattoirtouchbound_system:wardenstraitjacket [2023/08/16 20:50] (current) – [Penalty] kyrahabattoir
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    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]
    * [[touchbound_system:chaining_leashing|Chaining/leashing]].    * [[touchbound_system:chaining_leashing|Chaining/leashing]].
-   * Struggling. +   [[touchbound_system:no_standing_when_chained|Standing restriction]]. 
-   * Touch control.+   * [[touchbound_system:wardenstraitjacket#struggling|Struggling]]
 +   [[touchbound_system:wardenstraitjacket#touch_control|Touch control]].
 ====== Supported locks ====== ====== Supported locks ======
    * [[touchbound_system:FingerprintPadlock|Fingerprint padlocks]].    * [[touchbound_system:FingerprintPadlock|Fingerprint padlocks]].
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    * [[touchbound_system:timepadlock|Time-release padlocks]].    * [[touchbound_system:timepadlock|Time-release padlocks]].
 ====== Supported bodies ====== ====== Supported bodies ======
-The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and 'Avatar 2.0' bodies, made by Utilizator Mode. It comes with a fitmesh breast version and a flat chested version.+The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and [[https://marketplace.secondlife.com/p/UTILIZATOR-Avatar-20-beta/2861916|'Avatar 2.0']] bodies, made by [[https://utilizator404.wordpress.com/|Utilizator Mode]]. It comes with a fitmesh breast version and a flat chested version.
  
 Feel free to try the demos on other bodies but no guaranties are provided there. Feel free to try the demos on other bodies but no guaranties are provided there.
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    * The crotch strap (1 level)    * The crotch strap (1 level)
    * The back straps (2 levels)    * The back straps (2 levels)
-   * The sleeves (levels)+   * The sleeves (levels)
  
 If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket.
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    * Level 1: 50 keystrokes (very easy to get out).    * Level 1: 50 keystrokes (very easy to get out).
    * Level 2: 60 keystrokes (most people can get out of this one after a bit of training).    * Level 2: 60 keystrokes (most people can get out of this one after a bit of training).
-   * Level 3: 70 keystrokes (very difficult especially if combined with a high penality).+   * Level 3: 70 keystrokes (very difficult especially if combined with a high penalty). 
 +   * Level 4: (new): 80 keystrokes (extremely difficult if not impossible).
  
-===== Penality ===== +===== Penalty ===== 
-The penality  per wrong keystrokes goes from 1 second to seconds if all the straitjacket elements are buckled at their tightest setting.+The penalty  per wrong keystrokes goes from 1 to seconds if all the straitjacket elements are buckled at their tightest setting. 
 +  * sleeves: +1 to +4 
 +  * back straps: 0 to +2 
 +  * crotch strap: 0 to +1
  
-The resting period goes from 30 seconds to 3 minutes if all the straitjacket elements are buckled at their tightest setting.+The resting period goes from 30 to 210 seconds if all the straitjacket elements are buckled at their tightest setting
 +  * sleeves: +30 to +120 
 +  * crotch strap: 0 to +60 
 +  * back straps: 0 to +30 
 +===== Struggle mini-game color ===== 
 +By default, the warden straitjacket struggle mini-game is displayed in slate gray. You can change that color to make the text more readable.
  
 +There is a configuration notecard in the Warden Straitjacket inventory named:
 +<code>config.struggle.color=<143,161,178></code>
 +
 +Using the pattern: "config.struggle.color=<R,G,B>" You can change the color used by the struggle mini-game by **renaming** the config notecard. 
 +
 +<code>
 +config.struggle.color=<255,0,0>
 +config.struggle.color=<255,255,255>
 +</code>
 ====== Touch control ====== ====== Touch control ======
 When the straitjacket sleeves are tied together, the user will be unable to interact with any TouchBound object ( with RLV, no objects at all ), excepted the mittens themselves, you will have to free the sleeves first to be able to use anything else. When the straitjacket sleeves are tied together, the user will be unable to interact with any TouchBound object ( with RLV, no objects at all ), excepted the mittens themselves, you will have to free the sleeves first to be able to use anything else.
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 {{:touchbound_system:rlvwardenalpha.png?nolink}} {{:touchbound_system:rlvwardenalpha.png?nolink}}
  
-//NOTE: Any object/wearable in this folder will be attached/worn automatically when the KDC Warden Straitjacket is attached, so you can also put your crotch strap/proxies there if you want to.//+The 3 subfolders work as follow: 
 +   * alpha: The content of this folder will be worn when wearing the jacket. 
 +   * tied: The content of this folder will be worn when the sleeves of the jacket are tied. 
 +   * untied: The content of this folder will be worn when the sleeves of the jacket are not tied up. 
 + 
 +The intent of the new tied/untied folder is to allow avatars that need a slightly different shape when the sleeves are tied to automatically switch body shape rather than having to do so manually. 
 + 
 +//NOTE: Any object/wearable in these folders will be attached/worn/detached automatically when the KDC Warden Straitjacket is attached, so you can also put your crotch strap/proxies there if you want to.//
 ====== Customization ====== ====== Customization ======
 There are 3 HUDs available for the KDC Warden Straitjacket, they all share similar functions: There are 3 HUDs available for the KDC Warden Straitjacket, they all share similar functions:
touchbound_system/wardenstraitjacket.1575787331.txt.gz · Last modified: 2019/12/08 06:42 by kyrahabattoir