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touchbound_system:wardenstraitjacket [2017/02/10 11:07] – spellcheck kyrahabattoirtouchbound_system:wardenstraitjacket [2023/08/16 20:50] (current) – [Penalty] kyrahabattoir
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    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]
    * [[touchbound_system:chaining_leashing|Chaining/leashing]].    * [[touchbound_system:chaining_leashing|Chaining/leashing]].
-   * Struggling. +   [[touchbound_system:no_standing_when_chained|Standing restriction]]. 
-   * Touch control.+   * [[touchbound_system:wardenstraitjacket#struggling|Struggling]]
 +   [[touchbound_system:wardenstraitjacket#touch_control|Touch control]].
 ====== Supported locks ====== ====== Supported locks ======
    * [[touchbound_system:FingerprintPadlock|Fingerprint padlocks]].    * [[touchbound_system:FingerprintPadlock|Fingerprint padlocks]].
    * [[touchbound_system:keyedpadlock|Keyed padlocks]].    * [[touchbound_system:keyedpadlock|Keyed padlocks]].
 +   * [[touchbound_system:timepadlock|Time-release padlocks]].
 ====== Supported bodies ====== ====== Supported bodies ======
-The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and 'Avatar 2.0' bodies, made by Utilizator Mode. It comes with a fitmesh breast version and a flat chested version.+The KDC Warden Straitjacket was designed to fit Classic (non mesh) avatars and [[https://marketplace.secondlife.com/p/UTILIZATOR-Avatar-20-beta/2861916|'Avatar 2.0']] bodies, made by [[https://utilizator404.wordpress.com/|Utilizator Mode]]. It comes with a fitmesh breast version and a flat chested version.
  
-Feel free to try the demos on other bodies but no garanties are provided there.+Feel free to try the demos on other bodies but no guaranties are provided there.
 ====== IMPORTANT Adjusting the jacket to your avatar ====== ====== IMPORTANT Adjusting the jacket to your avatar ======
-The Warden straitjacket contains a mix of rigged and unrigged parts as well as separate attachments for the straps and touch points. It is most likely that you will have to move the unrigged parts in place to fit your own avatar. Use Ctrl+Alt+T to highlight transparent objects and ensure the following:+The KDC Warden Straitjacket contains a mix of rigged and unrigged parts as well as separate attachments for the straps and touch points. It is most likely that you will have to move the unrigged parts in place to fit your own avatar. Use Ctrl+Alt+T to highlight transparent objects and ensure the following:
 {{:touchbound_system:sjfit1.png?nolink}}{{:touchbound_system:sjfit2.png?nolink}}{{:touchbound_system:sjfit3.png?nolink}}{{:touchbound_system:sjfit4.png?nolink}} {{:touchbound_system:sjfit1.png?nolink}}{{:touchbound_system:sjfit2.png?nolink}}{{:touchbound_system:sjfit3.png?nolink}}{{:touchbound_system:sjfit4.png?nolink}}
 ====== The proxy/clickers ====== ====== The proxy/clickers ======
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 Because of the way SecondLife rigged meshs are handled, it is not possible to make them clickable, as a result, "proxy" objects have to be used for clickable areas that are away from the main attachment point. Because of the way SecondLife rigged meshs are handled, it is not possible to make them clickable, as a result, "proxy" objects have to be used for clickable areas that are away from the main attachment point.
  
-* The two hand proxies are used when someone want to strap/unstrap the StraitJacket sleeves, they also show the flexible strap on the left hand when untied. +* The two hand proxies are used when someone want to strap/unstrap the straitjacket sleeves, they also show the flexible strap on the left hand when untied. 
-* The crotch strap proxy is used when someone wants to strap/unstrap the StraitJacket crotch strap, it also shows a flexible strap dangling between the wearer legs when the crotch strap is untied.+* The crotch strap proxy is used when someone wants to strap/unstrap the straitjacket crotch strap, it also shows a flexible strap dangling between the wearer legs when the crotch strap is untied.
  
 //NOTE: If you do not wear those clickers it means that other avatars cannot tie/untie your straitjacket sleeves or crotch strap, you can use this if you only want to wear it in a specific way.// //NOTE: If you do not wear those clickers it means that other avatars cannot tie/untie your straitjacket sleeves or crotch strap, you can use this if you only want to wear it in a specific way.//
 ====== Leashing ====== ====== Leashing ======
-A D-ring can be used to draw a leash from the Straitjacket, it can also be padlocked like any TouchBound leashing rings.+A D-ring can be used to draw a leash from the straitjacket, it can also be padlocked like any TouchBound leashing rings.
 ====== Locking ====== ====== Locking ======
-The Straitjacket will attempt to RLV lock as soon as either the back straps or the sleeves are tied.+The KDC Warden Straitjacket will attempt to RLV lock as soon as either the back straps or the sleeves are tied.
  
 Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/loosening/unbuckling). Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/loosening/unbuckling).
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    * The crotch strap (1 level)    * The crotch strap (1 level)
    * The back straps (2 levels)    * The back straps (2 levels)
-   * The sleeves (levels)+   * The sleeves (levels)
  
 If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket. If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket.
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 Once the wearer has been strapped to level 1 or more his only option will be to struggle. Once the wearer has been strapped to level 1 or more his only option will be to struggle.
  
-A text HUD will appear as his avatar will begin to struggle franticly (it is recommended to zoom out a little durin minigames to make the interface more readable).+A text HUD will appear as his avatar will begin to struggle frantically (it is recommended to zoom out a little during mini-games to make the interface more readable).
  
-The rules of the struggle minigame are very simple:{{  :touchbound_system:strugglehud.png?nolink}}+The rules of the struggle mini-game are very simple:{{  :touchbound_system:strugglehud.png?nolink}}
    * Press the required key (forward/backward/left/right) in the order presented.    * Press the required key (forward/backward/left/right) in the order presented.
    * You have 60 seconds until your avatar is too exhausted to continue and must rest.    * You have 60 seconds until your avatar is too exhausted to continue and must rest.
    * Hitting the wrong key will tire your avatar more quickly.    * Hitting the wrong key will tire your avatar more quickly.
  
-The number of keystrokes required to complete a struggle depends of how tight the Straitjacket element that you are struggling out of is. However the resting time and the penality for hitting the wrong key is determinated by the overall state of the Straitjacket.+The number of keystrokes required to complete a struggle depends of how tight the straitjacket element that you are struggling out of is. However the resting time and the penality for hitting the wrong key is determined by the overall state of the straitjacket.
  
-If you successfully beat a minigame level, the part that you struggled out of will go down one level in tightness. For example, if you succeed in struggling out of the sleeves at level 3, you will have to struggle 2 more times at level 2 and level 1 before you are free from their embrace.+If you successfully beat a mini-game level, the part that you struggled out of will go down one level in tightness. For example, if you succeed in struggling out of the sleeves at level 3, you will have to struggle 2 more times at level 2 and level 1 before you are free from their embrace.
  
-//Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotcvh strap first can be a strategic move.//+//Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotch strap first can be a strategic move.//
 ===== Levels ===== ===== Levels =====
    * Level 1: 50 keystrokes (very easy to get out).    * Level 1: 50 keystrokes (very easy to get out).
    * Level 2: 60 keystrokes (most people can get out of this one after a bit of training).    * Level 2: 60 keystrokes (most people can get out of this one after a bit of training).
-   * Level 3: 70 keystrokes (very difficult especially if combined with a high penality).+   * Level 3: 70 keystrokes (very difficult especially if combined with a high penalty). 
 +   * Level 4: (new): 80 keystrokes (extremely difficult if not impossible).
  
-===== Penality ===== +===== Penalty ===== 
-The penality  per wrong keystrokes goes from 1 second to seconds if all the Straitjacket elements are buckled at their tightest setting.+The penalty  per wrong keystrokes goes from 1 to seconds if all the straitjacket elements are buckled at their tightest setting. 
 +  * sleeves: +1 to +4 
 +  * back straps: 0 to +2 
 +  * crotch strap: 0 to +1
  
-The resting period goes from 30 seconds to 3 minutes if all the Straitjacket elements are buckled at their tightest setting.+The resting period goes from 30 to 210 seconds if all the straitjacket elements are buckled at their tightest setting
 +  * sleeves: +30 to +120 
 +  * crotch strap: 0 to +60 
 +  * back straps: 0 to +30 
 +===== Struggle mini-game color ===== 
 +By default, the warden straitjacket struggle mini-game is displayed in slate gray. You can change that color to make the text more readable.
  
 +There is a configuration notecard in the Warden Straitjacket inventory named:
 +<code>config.struggle.color=<143,161,178></code>
 +
 +Using the pattern: "config.struggle.color=<R,G,B>" You can change the color used by the struggle mini-game by **renaming** the config notecard. 
 +
 +<code>
 +config.struggle.color=<255,0,0>
 +config.struggle.color=<255,255,255>
 +</code>
 ====== Touch control ====== ====== Touch control ======
-When the Straitjacket sleeves are tied together, the user will be unable to interact with any TouchBound object ( with RLV, no objects at all ), excepted the mittens themselves, you will have to free the sleeves first to be able to use anything else.+When the straitjacket sleeves are tied together, the user will be unable to interact with any TouchBound object ( with RLV, no objects at all ), excepted the mittens themselves, you will have to free the sleeves first to be able to use anything else.
  
 //NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.// //NOTE: It means that **to unlock yourself you cannot use rezzed keys**, you have to use hud worn keys.//
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 {{:touchbound_system:rlvwardenalpha.png?nolink}} {{:touchbound_system:rlvwardenalpha.png?nolink}}
  
-//NOTE: Any object/wearable in this folder will be attached/worn automatically when the KDC Warden Straitjacket is attached, so you can also put your crotch strap/proxies there if you want to.//+The 3 subfolders work as follow: 
 +   * alpha: The content of this folder will be worn when wearing the jacket. 
 +   * tied: The content of this folder will be worn when the sleeves of the jacket are tied. 
 +   * untied: The content of this folder will be worn when the sleeves of the jacket are not tied up. 
 + 
 +The intent of the new tied/untied folder is to allow avatars that need a slightly different shape when the sleeves are tied to automatically switch body shape rather than having to do so manually. 
 + 
 +//NOTE: Any object/wearable in these folders will be attached/worn/detached automatically when the KDC Warden Straitjacket is attached, so you can also put your crotch strap/proxies there if you want to.//
 ====== Customization ====== ====== Customization ======
 There are 3 HUDs available for the KDC Warden Straitjacket, they all share similar functions: There are 3 HUDs available for the KDC Warden Straitjacket, they all share similar functions:
touchbound_system/wardenstraitjacket.1486724850.txt.gz · Last modified: 2017/04/04 10:35 (external edit)