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touchbound_system:wardenstraitjacket

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Supported TouchBound functions

Supported locks

Sensing zones

TBD

Leashing

A D-ring can be used to draw a leash from the Straitjacket, it can also be padlocked like any TouchBound leashing rings.

Locking

The Straitjacket will attempt to RLV lock as soon as either the back straps or the sleeves are tied.

Once the sleeves are tied at any tightness level, they can be padlocked together, which prevents manipulating them in any way (tightening/loosening/unbuckling).

Strapping

The jacket has 3 areas that can be strapped with varying levels of tightness:

  • The crotch strap (1 level)
  • The back straps (2 levels)
  • The sleeves (3 levels)

If the sleeves are tied together, the wearer will have to undo them before they can undo anything else on the jacket.

The crotch strap can be undone freely if the sleeves and the back of the jacket are unstrapped.

Loose binding

The wearer (and only the wearer) can tie all the elements of the jacket to a special “level zero” that doesn't require any struggling to get free of. This is useful if you want the look without the hassle of being trapped.

Struggling

Once the wearer has been strapped to level 1 or more his only option will be to struggle.

A text HUD will appear as his avatar will begin to struggle franticly (it is recommended to zoom out a little durin minigames to make the interface more readable).

The rules of the struggle minigame are very simple:

  • Press the required key (forward/backward/left/right) in the order presented.
  • You have 60 seconds until your avatar is too exhausted to continue and must rest.
  • Hitting the wrong key will tire your avatar more quickly.

The number of keystrokes required to complete a struggle depends of how tight the Straitjacket element that you are struggling out of is. However the resting time and the penality for hitting the wrong key is determinated by the overall state of the Straitjacket.

If you successfully beat a minigame level, the part that you struggled out of will go down one level in tightness. For example, if you succeed in struggling out of the sleeves at level 3, you will have to struggle 2 more times at level 2 and level 1 before you are free from their embrace.

Note: Once the sleeves are unbuckled you will still have to struggle out of the jacket itself, struggling out of the crotcvh strap first can be a strategic move. ===== Levels ===== * Level 1: 50 keystrokes (very easy to get out). * Level 2: 60 keystrokes (most people can get out of this one after a bit of training). * Level 3: 70 keystrokes (very difficult especially if combined with a high penality). ===== Penality ===== The penality per wrong keystrokes goes from 1 second to 6 seconds if all the Straitjacket elements are buckled at their tightest setting. The resting period goes from 30 seconds to 3 minutes if all the Straitjacket elements are buckled at their tightest setting. ====== Touch control ====== When the Straitjacket sleeves are tied together, the user will be unable to interact with any TouchBound object ( with RLV, no objects at all ), excepted the mittens themselves, you will have to free the sleeves first to be able to use anything else. NOTE: It means that to unlock yourself you cannot use rezzed keys, you have to use hud worn keys. ====== Customization ====== There are 3 HUDs available for the KDC Warden Straitjacket, they all share simmilar functions: * The base material set: features correctional/medical canvas materials. * The leather material set. * The latex material set. All those huds have a special “presets” script that you can edit to add more color presets, the default ones are only suggestions.

touchbound_system/wardenstraitjacket.1486719112.txt.gz · Last modified: 2017/04/04 10:35 (external edit)