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touchbound_system:locking_unlocking

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touchbound_system:locking_unlocking [2012/06/07 19:46] kyrahabattoirtouchbound_system:locking_unlocking [2017/04/04 10:35] (current) – external edit 127.0.0.1
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-{{:touchbound_system:lock_animation.gif?nolink |}}**Locking and unlocking objects using the touchbound system is a little different from other bondage systems, but it's easy, intuitive, and most important, fun!**+{{  :touchbound_system:lock_animation.gif?nolink|}}**Locking and unlocking objects using the touchbound system is a little different from other bondage systems, but it's easy, intuitive, and most important, fun!**
  
 Touchbound products use a padlock system, the logic is that anyone can snap a padlock shut, but only the person who has the key can open it. The touchbound system tries to simulate this behavior in order to allow interesting mechanics, such as self bondage or publicly available slaves. Touchbound products use a padlock system, the logic is that anyone can snap a padlock shut, but only the person who has the key can open it. The touchbound system tries to simulate this behavior in order to allow interesting mechanics, such as self bondage or publicly available slaves.
  
-   * In order to use a lock you have to be at about 10 meters from it or you will receive a message that you are too far away. +How to lock
-   * When the main lock of an object is shut, the object cannot be detached without triggering an alarm message ( with a vanilla viewer ) if you are using a RLV compatible viewer it will simply make the object impossible to detach. +   * You have to be close enough (10 metersor you will receive a message that you are too far away. 
-   * If a chaining ring is padlocked, it becomes "blocked" in it's current stateIf there was no chain, no one can draw a chain from it and if there was a chain, nobody can remove that chain without removing the padlock first.+   * When the main lock of an object is shut, the object cannot be detached without triggering an alarm message ( with a vanilla viewer ) if you are using a RLV compatible viewer it will simply make the object impossible to detach and uneditable
 +   * If a chaining ring is padlocked, it becomes "frozen" in it's current stateIf there was no chain, no one can draw a chain from it and if there was a chain, nobody can remove that chain without removing the padlock first.
    * You can check how long a point has been locked by checking it's status in the object's [[touchbound_system:contextmenu|Touchbound context menu]].    * You can check how long a point has been locked by checking it's status in the object's [[touchbound_system:contextmenu|Touchbound context menu]].
touchbound_system/locking_unlocking.1339098405.txt.gz · Last modified: 2017/04/04 10:35 (external edit)