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touchbound_system:keyedpadlock

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touchbound_system:keyedpadlock [2017/04/04 10:35] – external edit 127.0.0.1touchbound_system:keyedpadlock [2020/05/18 16:08] (current) kyrahabattoir
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-[[:start|<<Return to the table of content]] 
 ^ {{ :touchbound_system:keyed_header.png?nolink |}} ^ {{ :touchbound_system:valentine_header.png?nolink |}} ^ {{ :touchbound_system:er_lock_header.png?nolink |}} ^ {{:touchbound_system:wikiheavypadlock.jpg?nolink|}} ^ ^ {{ :touchbound_system:keyed_header.png?nolink |}} ^ {{ :touchbound_system:valentine_header.png?nolink |}} ^ {{ :touchbound_system:er_lock_header.png?nolink |}} ^ {{:touchbound_system:wikiheavypadlock.jpg?nolink|}} ^
 |  Round keyed padlock                              |  Valentine padlock                                    |  ER Shield padlock  | Heavy Duty padlock |  Round keyed padlock                              |  Valentine padlock                                    |  ER Shield padlock  | Heavy Duty padlock
 ====== Supported TouchBound functions ====== ====== Supported TouchBound functions ======
    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]    * [[touchbound_system:locking_unlocking|Locking/unlocking.]]
 +   * [[touchbound_system:lock_api|Lock API]]
 ====== Overview ====== ====== Overview ======
 Keyed padlocks are the "advanced" locking method for the touchbound system. A keyed padlock can be opened by anyone as long as they have the matching key. Keyed padlocks are the "advanced" locking method for the touchbound system. A keyed padlock can be opened by anyone as long as they have the matching key.
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 ====Warning==== ====Warning====
 Do **NOT** reset the scripts in keyed padlocks or keys - it will **DESTROY** them! Do **NOT** reset the scripts in keyed padlocks or keys - it will **DESTROY** them!
 +
 +======Improvements in version 2======
 +=====Optimized memory=====
 +The padlocks have been entirely rewritten to perform better in high lag environment and have a lower memory footprint.
 +
 +=====Public use=====
 +{{ :touchbound_system:public-mode.png]}}
 +By default, when padlocks and keys are used as a HUD object, or worn on the avatar as an accessory, only the wearer can use them. But there is a special configuration notecard inside the padlocks/key objects that can be renamed to change this behavior:
 +
 +  * PUBLIC=NO : Standard behavior, when worn on the avatar, only the owner can use it.
 +  * PUBLIC=YES: Anyone in close range can use it.
 +
 +In all cases if the padlock/key is rezzed on the ground (not worn) anyone in close range can use it regardless of the public setting.
 +
 +=====Click modes=====
 +  * Clicking the padlock/key once and it will switch to "activated mode", indicating that it is waiting for the target object to be clicked.
 +  * Clicking it again and it will leave the "wait mode" and display a basic information popup.
 +  * Click and hold the padlock/key for more than 3 seconds to "lock" the activated mode for 30 minutes.
 +
 +Activated mode is represented by a glow, and an "activated" hover text when the object is used as a hud element (HUD elements cannot glow)
 +
 +=====Locked activation=====
 +{{ :touchbound_system:padlock-locked-activation.mp4}}
 +When a padlock/key is locked in activated mode, you can click multiple objects in sequence without having to click the padlock/key again between each use.
 +This mode can be disabled by clicking the padlock/key a second time. It will also deactivate itself if attached/rezzed or after 30 minutes.
touchbound_system/keyedpadlock.1491302153.txt.gz · Last modified: 2017/04/04 10:35 by 127.0.0.1