touchbound_system:hired_help
Differences
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touchbound_system:hired_help [2014/12/22 16:24] – created kyrahabattoir | touchbound_system:hired_help [2020/11/20 21:04] (current) – Added pocket section. kyrahabattoir | ||
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- | [[: | ||
====== Supported TouchBound functions ====== | ====== Supported TouchBound functions ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | * [[touchbound_system: | ||
====== Sensing zones ====== | ====== Sensing zones ====== | ||
- | * In GREEN: The zone that react as the lock point (or pull down the bib if it is up). | + | * In RED: The zone that react as the lock point (or pull down the bib if it is up). |
- | * In RED: The zone that react as the pull down/up point for the bib. | + | * In GREEN: The zone that react as the pull down/up point for the bib. |
- | //Todo pic// | + | {{: |
====== Supported locks ====== | ====== Supported locks ====== | ||
* [[touchbound_system: | * [[touchbound_system: | ||
* [[touchbound_system: | * [[touchbound_system: | ||
+ | ====== Notes on locking ====== | ||
+ | The lock point is concealed behind the bib and can be revealed by clicking on any of the sensing zones. Feel free to adjust their size and shape to your liking. | ||
+ | ====== Sewn Pockets ====== | ||
+ | Version 9 Added a special configuration notecard to the Hired Help uniforms that allows to set the uniform pockets as "sewn shut" roleplay wise. | ||
+ | What this does in more practical terms is block access to the inventory as soon as the uniform is locked. (only if RLV is active obviously) | ||
+ | |||
+ | TO enable/ | ||
+ | |||
+ | * **cfg_DressPockets=Yes** | ||
+ | * **cfg_DressPockets=No** | ||
====== Notes on adjusting the dress ====== | ====== Notes on adjusting the dress ====== | ||
- | While the dress is a fitted mesh, it is not the case of the sensing zone prims or the padlock. Because every avatar is different, the parameters | + | While the dress is a fitted mesh, it is not the case of the sensing zone prims or the padlock. Because every avatar is different, the shape of your avatar's torso will determinate where the locking post will be. Adjusting the position of the padlock is easy if you have a little bit of experience adjusting attachments: |
* Enable " | * Enable " | ||
* Right click > Edit the dress (there is no need to select "edit linked parts" fitted meshs cannot be " | * Right click > Edit the dress (there is no need to select "edit linked parts" fitted meshs cannot be " | ||
* Carefully, drag the editing arrows to move the padlock, the " | * Carefully, drag the editing arrows to move the padlock, the " | ||
- | //Todo pic// | + | {{: |
touchbound_system/hired_help.1419265494.txt.gz · Last modified: 2017/04/04 10:35 (external edit)