User Tools

Site Tools


kdc_doodles_n_strikes:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
kdc_doodles_n_strikes:start [2017/04/04 10:35] – external edit 127.0.0.1kdc_doodles_n_strikes:start [2019/05/08 13:30] (current) – Added skin and custom pen info. kyrahabattoir
Line 63: Line 63:
 Doodles can take up to 24 hours to fully fade away, if you don't want to wait this long, simply have a little swim in the SecondLife seas/oceans and they will fade away a lot more quickly. Doodles can take up to 24 hours to fully fade away, if you don't want to wait this long, simply have a little swim in the SecondLife seas/oceans and they will fade away a lot more quickly.
 ====== Modding ====== ====== Modding ======
 +===== Impactor skin adjustment =====
 +Unlike the doodles, impact marks are typically drawn in full color. However, (as of version 5) you can specify a color to blend them better with your skin color/tone.
 +
 +In each body part's inventory, in edit mode, there is a notecard named "_config.BruiseTint=<255,255,255>".
 +
 +You can **rename it** and change the RGB value at the end to any RGB color and it will be applied to new impact marks.
 +
 ===== Custom doodles ===== ===== Custom doodles =====
 ==== The texture ==== ==== The texture ====
Line 141: Line 148:
   ***Verb:** This is the verb that will be used in the emote of the impactor.   ***Verb:** This is the verb that will be used in the emote of the impactor.
   ***Energy:** How much energy each strike of this impactor is adding into the system, the more energy, the quicker an impactor will fade in, and the longer it will take for it to fade out.   ***Energy:** How much energy each strike of this impactor is adding into the system, the more energy, the quicker an impactor will fade in, and the longer it will take for it to fade out.
 +===== Custom pens =====
 +As of version 5, pens are no longer hardcoded into the system, pens can be removed, added and edited.
 +
 +If you scroll down the inventory of one of the body parts (in edit mode), you will see that there is a serie of notecards whose name starts by "pen". Here are a few examples:
 +<code>
 +pen,Ballpoint,<236,63,69>,360,0,(Red) 6h
 +pen,Felt,<89,123,213>,720,0,(Blue) 12h
 +</code>
 +Each of those notecards essentially defines a new pen with comma separated values, the same way doodles are defined:
 +<code>
 +pen,Name,<R,G,B>,Hardness,Glow,Description
 +</code>
 +  * **pen**: all pen definitions must start by "pen"
 +  * **Name**: The name of the pen, try to keep it short and below 12 characters.
 +  * **<R,G,B>**: The color of the pen, in RGB format from <0,0,0> to <255,255,255>.
 +  * **Glow**: 0 or 1, determinates if this is a "glow in the dark" pen.
 +  * **Description**: (Optional) You can add more text here and it will show on the pen selection menu.
kdc_doodles_n_strikes/start.1491302153.txt.gz · Last modified: 2017/04/04 10:35 by 127.0.0.1