kdc_doodles_n_strikes:start
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kdc_doodles_n_strikes:start [2016/09/29 10:43] – created kyrahabattoir | kdc_doodles_n_strikes:start [2019/05/08 13:30] (current) – Added skin and custom pen info. kyrahabattoir | ||
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====== Overview ====== | ====== Overview ====== | ||
The KDC Doodles & Strikes for Avatar 2.0 is a set of scripted body overlays that allows avatars in close proximity to mark the body of the wearer with a selection of drawings, and also to slap them. | The KDC Doodles & Strikes for Avatar 2.0 is a set of scripted body overlays that allows avatars in close proximity to mark the body of the wearer with a selection of drawings, and also to slap them. | ||
- | Essentially, it behaves as a combined body slapper and temporary | + | __Essentially, it behaves as a combined body slapper and temporary |
- | This product is a rigged mesh designed only to be used with Utilizator' | + | **This product is a rigged mesh designed only to be used with Utilizator' |
====== Features ====== | ====== Features ====== | ||
- | * RLV Locking: An overlay | + | |
- | * Multiple pen colors | + | *Dynamic fade in/out of drawings and impacts. |
- | * Multi step arts: Drawings | + | *Water soluble, for accelerated fading. |
- | * Chest sizes: Comes with 4 chest sizes that fit the standard avatar 2.0 breasts. | + | *19 Drawing/ |
- | * Identical slices: The overlays will mimic the standard avatar 2.0 body slices. | + | *All standard Avatar 2.0 chest sizes supported. |
+ | *Chat friendly text emotes: Strike messages | ||
+ | * More than 50 hand drawn doodle & strike textures where involved in the making of this product. | ||
+ | ====== Content ====== | ||
+ | Doodle & Strikes comes with the following labeled parts: | ||
+ | *chest - in 4 sizes (pick the one that matches the chest that you use). | ||
+ | *rpec - for the belly area (this is not an error, it IS the attachment point that will place the clicker | ||
+ | *pelvis - for the pubis and butt area. | ||
+ | *l upper arm | ||
+ | *r upper arm | ||
+ | *l upper leg | ||
+ | *r upper leg | ||
+ | *[[touchbound_system: | ||
+ | ====== Usage ====== | ||
+ | ===== Areas ===== | ||
+ | Each of the 19 areas can be drawn on or struck by simple touch. | ||
+ | {{ : | ||
+ | //Note: Because rigged meshs cannot be touched, each area has a custom collider mesh which should work for most avatars but might require some slight resizing for some people.// | ||
+ | |||
+ | ===== Main menu ===== | ||
+ | {{ : | ||
+ | ***Draw on:** Use this option to pick a drawing for the clicked sector. (Option only available if the sector isn't already used) | ||
+ | ***Hit:** Use this option to use one of the installed impactors (by default only slapping is possible). | ||
+ | ***Close:** Simply close the menu. | ||
+ | ***Draw more:** This option allows you to complete the drawing that is currently on the sector (only available for multi-step drawings such as tally marks). | ||
+ | ***Re-ink: | ||
+ | ===== Pen types ===== | ||
+ | {{ :touchbound_system: | ||
+ | |||
+ | The pen that you select will determinate both the color of the drawing | ||
+ | ***Lipstick: | ||
+ | ***Surgical pen:** Pale purple - will last up to 3 hours. | ||
+ | ***Ballpoint pen:** Bright red - stays up to 6 hours. | ||
+ | ***Felt pen:** Pale blue - 12 hours. | ||
+ | ***Permanent marker:** Black - Despite it's name, it will only last for 24 hours at best. | ||
+ | //Note: Once a pen has been selected, the drawing will appear on the wearer' | ||
+ | ===== Striking ===== | ||
+ | The " | ||
+ | |||
+ | //Note: You can perform a quick slap by clicking and holding the mouse down for a second before releasing, this is the same as selecting " | ||
+ | ====== Tips & tricks ====== | ||
+ | ===== Avatar 2.0 slices ===== | ||
+ | By default, the overlays will automatically hide when they receive commands from the standard Avatar 2.0 slice HUD. They are also designed to perfectly match the Avatar 2.0 slice pattern. | ||
+ | |||
+ | **If an overlay is completely hidden, the "Draw on" options will be unavailable.** | ||
+ | ===== Disabling doodles ===== | ||
+ | {{ :kdc_doodles_n_strikes: | ||
+ | |||
+ | You can delete the notecard for the offending doodle or simply rename it by putting " | ||
+ | ===== Washing off doodles ===== | ||
+ | Doodles can take up to 24 hours to fully fade away, if you don't want to wait this long, simply have a little swim in the SecondLife seas/ | ||
+ | ====== Modding ====== | ||
+ | ===== Impactor skin adjustment ===== | ||
+ | Unlike the doodles, | ||
+ | |||
+ | In each body part's inventory, in edit mode, there is a notecard named " | ||
+ | |||
+ | You can **rename it** and change the RGB value at the end to any RGB color and it will be applied to new impact marks. | ||
+ | |||
+ | ===== Custom doodles ===== | ||
+ | ==== The texture ==== | ||
+ | The recommended size for a single step custom doodle is 256x256 pixels, the doodle should be white on a transparent background. | ||
+ | |||
+ | For multi-step doodles, you can use either separate textures or a texture sheet (texture sheeting is beyond the scope of this manual) | ||
+ | |||
+ | ==== The notecard name ==== | ||
+ | Each doodle is configured using a notecard, this notecard must use a specific name convention to be picked up by the doodle engine: | ||
+ | < | ||
+ | sector, | ||
+ | </ | ||
+ | ***Sector: | ||
+ | ***Category: | ||
+ | ***Name:** The name of the doodle, it has to be unique in a given category. | ||
+ | ***Description: | ||
+ | |||
+ | **Examples** | ||
+ | < | ||
+ | lti, | ||
+ | </ | ||
+ | This doodle will be available for the 3 areas of the left leg overlay, will be in the " | ||
+ | < | ||
+ | pub, | ||
+ | </ | ||
+ | This doodle will be available only for the " | ||
+ | ==== The notecard content ==== | ||
+ | For single step doodles you can use this simple template to get you started: | ||
+ | < | ||
+ | 0, 0, 00000000-0000-0000-0000-000000000000, | ||
+ | 1, 1, 00000000-0000-0000-0000-000000000000, | ||
+ | 2, 2, 00000000-0000-0000-0000-000000000000, | ||
+ | 3, 3, 00000000-0000-0000-0000-000000000000, | ||
+ | |||
+ | the line on which each of the entries above is important! | ||
+ | the first line of a notecard is always line zero. | ||
+ | Format: | ||
+ | LINE, NEXT_LINE, TEXTURE_UUID, | ||
+ | </ | ||
+ | What does this all do? | ||
+ | |||
+ | If you check the table below, every sector has a prefered start line where it will attempt to fetch the informations it requires to display the doodle: | ||
+ | *LINE: This is the current line we are on, the script needs to know that. | ||
+ | *NEXT_LINE: In the case of a multi-step doodle, this tells the script which line contains the next step of the doodle, if you put the same line as our current line there, the script will understand that this is either the last step, or a single step doodle. | ||
+ | *TEXTURE_UUID: | ||
+ | *REPEAT/ | ||
+ | |||
+ | //Note: You can have as many steps as you want, you can even create an infinite loop using the NEXT_LINE value if you want to. You also don't have to fill out the lines for sectors that will not be available for your own doodle, but the line numbers for each doodle entry point have to be respected regardless.// | ||
+ | ==== Identifier table ==== | ||
+ | ^ Sector | ||
+ | | Left leg | lti | inner front thigh | lft | 0 | | ||
+ | | ::: | ||
+ | | ::: | ||
+ | | Right leg | ||
+ | | ::: | ||
+ | | ::: | ||
+ | | Pelvis | ||
+ | | ::: | ||
+ | | ::: | ||
+ | | Belly | bel | lower back | ||
+ | | ::: | ||
+ | | Torso | tor | right breast | ||
+ | | ::: | ||
+ | | ::: | ||
+ | | ::: | ||
+ | | Left Arm | ||
+ | | ::: | ||
+ | | Right Arm | ||
+ | | ::: | ||
+ | ===== Custom impactors ===== | ||
+ | You can add to your overlays custom strike | ||
+ | < | ||
+ | sector, | ||
+ | </ | ||
+ | ***Sector: | ||
+ | ***Cateogry: | ||
+ | ***Name:** The name of your impactor, it is also the name of the sound that will be played (if found in the overlay inventory). | ||
+ | ***Verb:** This is the verb that will be used in the emote of the impactor. | ||
+ | ***Energy: | ||
+ | ===== Custom pens ===== | ||
+ | As of version 5, pens are no longer hardcoded into the system, pens can be removed, added and edited. | ||
+ | |||
+ | If you scroll down the inventory of one of the body parts (in edit mode), you will see that there is a serie of notecards whose name starts by " | ||
+ | < | ||
+ | pen, | ||
+ | pen, | ||
+ | </ | ||
+ | Each of those notecards essentially defines a new pen with comma separated values, the same way doodles are defined: | ||
+ | < | ||
+ | pen, | ||
+ | </ | ||
+ | * **pen**: all pen definitions must start by " | ||
+ | * **Name**: The name of the pen, try to keep it short and below 12 characters. | ||
+ | * **< | ||
+ | * **Glow**: | ||
+ | * **Description**: |
kdc_doodles_n_strikes/start.1475145796.txt.gz · Last modified: 2017/04/04 10:35 (external edit)