The KDC MixMaster is a fully functional bartending system for SecondLife.
NOTE: Some of the recipes are secret and aren't part of the handbook.
All cocktails produced by the KDC MixMaster are a combination of the 5 base ingredients:
Up to 20 units can be used to compose a cocktail.
Cocktails have to be mixed a minimum amount of time to be considered complete, when the mixing handle is fully engaged, the mixing indicator will begin blinking. After about two full revolutions of the shaker (~2 seconds), the blinking will accelerate. Indicating that the drink has been fully mixed at this point.
If the recipe you are following requires blending, continue mixing until the shaker begins to spin faster. At this point your cocktail is now blended.
NOTE: Most recipes require a specific preparation (Ice/Age/Mixing). If you get the ingredients right, but the preparation wrong, a cocktail will still be produced, but it won't be the right one.
If you fail the preparation on a specific recipe, or simply mix something that is not actually a known recipe, you will end up with a “Custom Drink”. Custom drinks have generic flavors and color based on the ingredients used.
Cocktails that use 10 ingredients or less can be made into “doubles cocktails” by simply doubling all the ingredients. The result will be identical, but it will have twice as many sips as the original.
Some recipes, such as many of the alcohol-free cocktails, have optional ingredients. Feel free to add as little or as much of the optional ingredient as you want (this will affect flavor and the total number of sips).
NOTE: If you are holding a cocktail, clicking a coaster will place your glass on top of it.
Every now and then, drinking will have your character detect a flavor in your cocktail. Flavors depend on ingredients and the beverage type.
The KDC Mixmaster comes configured out of the box and you don't have to change anything to make it work. Simply rez the “KDC MixMaster” on a counter top and you are good to go.
Optionally, add a few coasters facing where you intent to serve patrons and the handbook somewhere convenient.
There are 4 configuration notecards that can be *renamed* to adjust the machine's behavior.
Recipes are represented by notecards:
Where each “_” is a number from 0 to 9 indicating each ingredient requirement:
(A)delhyde (B)ronson Extract, Powdered (D)elta, (F)lanergide and (K)armotrine.
'N' can also be used instead of a number, it means that any amount of that ingredient is valid.
The preparation string indicates how the drink has to be mixed:
M: Mixed B: Blended I: Add Ice A: Age N: Any preparation will be valid.
Note: The preparation has to be at least one letter, either M,B or N, letter order is not important.