Archive for 2015

First texture draft on the muzzle gag

Figured it was about time to post another peek at the texture work. This is pretty much the final aspect, now all I need to do is the tedious process of rendering all the colors and assembling them.

Patch completed

I THINK that I’ve done all the products that where affected. Now I can go back to sleep 😛

TouchBound System patch

Some might have noticed a lot of update notices today, there was a major bug affecting RLV users so I started rolling out a large patch on pretty much the entire TouchBound line, most of the KDC items have been updated, I will roll the patch on the remaining products (maybe) tomorrow.

Main UVs done!

The UVs for the harness and its main plug are done, I’ve done some compromising with the inner surfaces getting less texture area than the outer faces, I think I’m getting the hang of it with this kind of optimization… slowly. The “classic” mistakes were made which means I had to redo some areas more than once, and ended up splitting the longest strap in two (which I did for the blindfold, but forgot about!)

I will take care of the accessories once I’ve worked out future texture issues.

Ponyplay bit upgrade and VMM

I just pushed a little change on the PonyPlay bits that was requested by Orchil so thank her for that 🙂

  • Drawing a leash from the rein anchor point (the double chain ones) can be done from further away than 5 meters (10 meters max). All the other points still have the 5 meter restriction.
  • Fixed a problem with the range error message being sent twice in specific cases.

Now about VMM

Linden Labs started rolling out their new “Viewer Managed Marketplace”. This is only useful for merchants really, but the idea is that listings can be updated directly from The SecondLife inventory. While not revolutionary, it’s one of those quality of life things I suppose.

I’m experimenting a little about (MAYBE) dropping the KDC delivery boxes for marketplace deliveries and stick everything in “direct delivery” instead. I won’t do a full-blown shift to it until it’s out of beta (to be on the safe side) but I will unpack my marketplace listings as I go.

LPM In the work

I still have to finish the LPM forehead strap (lots of tweaking but I did this like a newbie -_- )

Textures done, time for the LPM

A bit late on my updates, i know, but here is the high polygon model, with textures, so far 🙂

wip29

Server outage

Sorry about the 1-2 hours of malfunction of the delivery system, the KDC server update didn’t go as smoothly as I expected. Everything should be fine for 6 more months :).

More strap work, alternate solution.

I settled on a different strap layout in the end, the double chin strap was nice, but it was too bulky and clipped the ear with no real way around it. So I added a chin strap and removed one of the neck straps. Here is a before/after picture.

Straps and more straps.

Fairly slow progress there, I’ve initially used “thin” straps, the same that I used on the braced collar, but then I settled against them and used the ones from the blindfold, which are my standard width straps (I think?), I’ve also changed the edge bevel style twice now… I can still make my mind on that but still, at some point I’m gonna have to pick.

The two bottom straps are in a really tight spot but I cannot see myself using only one. It wouldn’t make sense structurally.

I haven’t decided for or against having an under-jaw strap, I’m just worried that the buckle for it, even a small one, might cause problems when worn with the braced collar, and making it lockable is simply not an option… Maybe a fixed strap then?

Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

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