There is a trend from peoples who used to be fervent FPS players to simply … look for better pastures. These days first person shooters carry the following stigma:
- They are played by younger players (regardless of age restriction but that’s a problem for another day).
- They are games of reflexes and muscle memory with simple mechanics, leaving little room for a higher level of play.
- They are all about shooting other peoples in the face and lack depth or maturity.
What are your ideas to get First person Shooters to “evolve” toward a more mature genre.
Of course we can’t really ignore the twitch combat origins of the genre, but is there some way to pull it out of the gutter it is currently in?
- Maybe we need a different aproach at the play interface and resist simply sticking a gun in the middle of the screen, implying that the game is mostly about mindless carnage?
- Many components of other game genres have been incorporated in FPS games, level systems, buy/sell systems, hell… even base management (who could forget battlezone?)
To me first person controls are all about immersion, it feels natural.
Here are a few example of games that where ground breaking for their time.
This game showed a good example of a non violent aproach to first person (shooter?) game design, a fusion where first person meets puzzle game.
Jurassic Park: Trespasser
Quite the alien in the world of FPS games, it was largely in advance for it’s time and come out riddled with bugs.
It used this rather strange “arm” based interface (you could move your hand in 3 dimentions, grab objects and manipulate them in freeform, being rocks, pushing crates, pulling doors open, or wielding a weapon), it’s the only FPS game to my knowledge to offer a sort of generic object handling that consider every object in the game world “equal” .
it’s really difficult to explain, here is a video: http://www.youtube.com/watch?v=LiYSmiJQnOg
Call of cthulhu: Dark corners of the earth
A first person shooter mostly about exploration and managing your character’s sanity. You where encouraged to avoid confrontations, your character being a normal (non heroic) person, most weapons you could get your hands on lacked the effectiveness required to save you. As a result, lots of sneaking, and lots of fleeing, while trying to remain mentally sound.
I would have cited “Cryostasis” because the game is all about orienting yourself in a frozen ice breaker (i haven’t seen a game displaying frozen environement better than this one) stuck in antartical and managing your body warmth, unfortunately it’s still very much a classic fps game in that it is ponctuated almost regularly by fight sequences that leave you without breath (enemies are scary, really noisy, surprising you and you usually try to club them to death with a piece of rusty pipe, not really apropriate for someone who doesn’t like high blood pressure games)
Those are a few of the envelope pushers that come to my mind, but the FPS niche is still widely dominated by counter strike and call of duty clones.