— Kyrah Abattoir 2011/01/06 18:09
NOTE: The leather texture pack was packaged in a previous version by error, this is fixed now. (For those who profited of the mistake, consider it a gift )
To change the parameters of the KDC Institutional Straitjacket, you need to use the SETTINGS button. This provides the following options:
When the jacket is untied, and providing the ACL system allows you, you can access the RLV_OPTION menu
The KDC Institutional Straitjacket features a two level access control system: you can define who can TIE the jacket or UNTIE the jacket from using the following options:
Thus, using these options, you can, for example set the straitjacket so that ANYONE can tie you up but only those on your WHITELIST (i.e. your DOM/ME, partner, medical specialist :D, etc.) can untie you.
NOTE: requires RLV 2.03.00.00 or above
This menu allows you to enable/disable different RLV features or disable RLV completely. Any slected restrictions will be applied as soon as the straitjacket is secured.
The KDC Institutional Straitjacket allows a variety of fabric modules to be installed. The default texture for the jacket is a white canvas., the Jacket itself contain by default a Medical looking canvas fabric module.
You can purchase further fabric modules from any KDC vendor.
Select FABRIC from the main menu. This will display two options:
Either option will display a multi-page menu containing all of your installed fabric nodules. Click on the fabric style you wish to use.
The KDC Institutional Straitjacket includes a a struggle system that allows the wearer to attempt to struggle free when strapped into the jacket.
Each time the jacket is locked, it generates a sequence of moves (how many moves depends on how securely the jacket has been tied). The wearer can then try to struggle out of the jacket by guessing what this sequence is. To do this, the wearer simply touches the jacket, which will display three options:
These are the options the wearer must use to try and recreate the sequence of moves need to escape the jacket. Clicking on a correct move (twist, wiggle or pull). If the right move is clicked, the jacket will send a hint. If the wrong move is clicked, the wearer gets tired and will have to wait 30 seconds before trying again.
NOTE: The sequence is changed each time the jacket is re-locked.
In most cases, the jacket can be adjusted to fit using the EDIT/RESIZE sliders.
However, some avatar types may experience some glitches near the chest or the shoulder blades. Should this happen, press CTRL-ALT-T to reveal the jacket's invisiprim, which encompasses most of the delicate zones of the chest/back/belly. Use this prim to make fine adjustments to the jacket's position on the avatar's body.
IMPORTANT: The animation the jacket use twist the arms AND shoulders into the body, and this needs to be taken into account when adjusting where the jacket sits on the neckline!