Archive for the ‘shit happens’ Category

Large patch round on the way.

Someone kindly reported to me an issue with TB products losing their leash pulling ability on teleport. I spent a good chunk of monday figuring out what exactly was going on. As it turns out, this has been an issue since multi-chain was added, february of last year.

I’m surprised that no one else reported the issue before?

Anyway, there will be a lot of product updates in the next coming days as I deploy the patch, but it will take a little while to do all the affected items.

Linden Labs removed the KDC/Ai Armbinder from the Marketplace.

Despite contacting support I haven’t managed to obtain a reply as to why yet. To be clear, they haven’t just de-listed it, they deleted the product, which means that the reviews for it are gone too.

I’m going to wait for them to tell me what the problem is before trying to re-list it.

Considering that Linden Lab moderates the Marketplace solely through user reports, whoever you are, I hope you are proud of yourself.

In the meantime, it is still available from the in-world store if you want one.

Uh oh.

There was a slight error when I finalized the HUD and some of you might have some weird color names and no “tan” leather preset.

Just IM me and I’ll send you a fixed preset file.

Rough weekend

I Just came out of a fairly busy weekend (in Real life). Without going in details, I was mentally and physically exhausted when I collapsed in bed yesterday.

Today I haven’t done much. I picked up new hard disks from the post office to replace my failing ones and have been busy cloning the old ones and preparing a new backup strategy.

Because trusting an old worn out IDE drive to keep my most precious files is simply not going to cut it.

I swear I can finish the new boots this week!

Server outage

Such a feeling of “déjà vu” there.

Our server released the “magic smoke” and completely refused to boot during the weekend. Entire machine lost, data unrecoverable. Thankfully I had a partial backup from the day before so not everything was lost.

Saying that, it’s a partial backup, which means that, while the essential systems are restored ( site/vendor system mainly ) there is still a lot of work to do and a lot of data was lost.

Yes I know about the stack heap collision problem

I have an update for it almost ready to go but I’m not home and on a quickly draining laptop battery, I will roll out a hotfix the second I’m back!

Still stuck on the riding crop marks

Pretty much everything else is done, HUDs, holders, and I even made a new sound for the spade crop, but getting the riding crop marks to look right is taking some time.

I haven’t communicated enough lately…

The past two weeks have been extremely stressful due to some RL issues that are taking a toll on my “sanity”, it’s sapping my energy and my drive and I struggle to remain somewhat productive.

Summary of the good stuff:

  • The body doodle & impact engine for avatar 2.0 is pretty much code complete, that is, the prototype has all the required features implemented and it appears to work without any bugs. I will explain what it actually consists of at some point I swear…
  • I’ve also started a “cleanup” on the documentation wiki, the translation function was a bit broken and I’m trying to make some of the illustrations clearer and to remove outdated instructions, filling up some of the missing pages too.

More bugs

I corrected more TouchBound bugs today, in fact I’m not even sure how long they have existed… Spooky.

That’s the issue when you rewrite half of a script that was fairly “stable”, you just replaced safe – bug free – code by fancy bleeding-edge – untested – code. I’d like to say it’s done, but realistically… it’s done until I stumble on another critical bug while preparing the items for update.

Memory management

I’ve almost completed the new chaining system. It requires sort of an “election process” to decide which object will start pulling the avatar, I discovered that more than 2-3 Move2Target in effect on someone’s avatar lead to very bad consequences, event if they all go to the same target!

But this stuff costs memory and It’s dipping too low again so I spent a big part of the day scrambling for extra memory.

 

Again.

 

It’s so close to being functional, this is so frustrating.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

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