Archive for the ‘Public service announcements’ Category

Update screen at the KDC shop

People have been asking me again and again if this or that version is the latest. But those times are over now. If you go to the KDC Main Store, there is now a live display near the elevator that contains all the products currently served by the new updater, and which version is currently being served.

Obviously you need media prims enabled to be able to see it. Alternatively I added a link in the site’s sidebar.

Large patch round on the way.

Someone kindly reported to me an issue with TB products losing their leash pulling ability on teleport. I spent a good chunk of monday figuring out what exactly was going on. As it turns out, this has been an issue since multi-chain was added, february of last year.

I’m surprised that no one else reported the issue before?

Anyway, there will be a lot of product updates in the next coming days as I deploy the patch, but it will take a little while to do all the affected items.

Everything is back to normal.

 

Now maybe, just maybe I can go back to doing more interesting things. Like those boots I started recently.

I’m pretty sure no one will have a problem with that right? 😛

Yes I know about the stack heap collision problem

I have an update for it almost ready to go but I’m not home and on a quickly draining laptop battery, I will roll out a hotfix the second I’m back!

Bug report reminder

After a big release like this one, I want to remind everyone that any bugs you find and can reliably reproduce, will be corrected but only if I am made aware of it 🙂

Added a link to my mesh LOD calculator

It is in the resources section if anyone wants it.

It’s handy I swear!

The Dead Realm manor is no more.

No one will miss it.

snapshot_1870

Let’s play a little game

I would like to add, maybe a dozen drawings to the KDC Doodles & Strikes, so send me your suggestions, I’ll pick the best ones and add them in the next update!

Doodle:*
Type the characters you see here:

I haven’t communicated enough lately…

The past two weeks have been extremely stressful due to some RL issues that are taking a toll on my “sanity”, it’s sapping my energy and my drive and I struggle to remain somewhat productive.

Summary of the good stuff:

  • The body doodle & impact engine for avatar 2.0 is pretty much code complete, that is, the prototype has all the required features implemented and it appears to work without any bugs. I will explain what it actually consists of at some point I swear…
  • I’ve also started a “cleanup” on the documentation wiki, the translation function was a bit broken and I’m trying to make some of the illustrations clearer and to remove outdated instructions, filling up some of the missing pages too.

Out of town

I will be away for a few days, if you have a problem with any of my products, you can drop me an IM in world: all my IMs are forwarded to email. Alternatively, use the contact form, I’ll get back to you as soon as possible.

About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)

Total Voters: 9

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