Sneak peek at my eventual new shop design for dead realm, a bit more conservative, yes but the old one was getting clumsy and crowded.
Archive for the ‘3D Stuffs’ Category
Working on a new shop layout
Wednesday, July 14th, 2010Shadows and SSAO in SL
Saturday, February 27th, 2010Rocket boots
Sunday, February 21st, 2010Yummy bondage D-Ring
Saturday, November 28th, 2009Dustpan script and Dirt texture sheet done.
Thursday, November 26th, 2009The dirt can now be properly picked up, there is a little freeze while you do that, that’s normal, the trashcan now also accept the dustpan wich close the loop to the incinerator.
I played around in PS for a whole and manaed to get some pretty nice dirt piles, dirt scattered and dirt broom sweeps.
I’m also trying myself at a standalone boiler (without kitchen appliances)
And this is a … dustpan!
Tuesday, November 24th, 2009Stepping stone
Friday, November 20th, 2009I’ve been reading a book about poser this morning and i’m trying to devise animations for my bathtub project, the main challenge being that it is a “pedestal” type of bathtub, and i want to animate it fully, wich also means a “walk-in” animation.
Added difficulty, making the avatar look like it is ACTUALLY walking the steps up, wich means i need to import in poser, somehow, the bathtub primwork, wich i did but i had to literally jump through hoops to get the bathtub to be “roughly” to the proper scale, because even if pose is in meters, the sl avatar in poser is like .. 1.45 meters, while ruth in sl tower at 1.85 meters.
I started placing a couple ‘key’ frames, a picture is worth a tousand words.
It’s .. “about right” in SL, i’m kinda hoping that making the animation fluid and natural will divert peoples from the fact their feets “might” sink/hover in/on the steps.


























