Archive for the ‘Uncategorized’ Category

Preparing my return on Xstreet … or is it the marketplace?

Tuesday, June 29th, 2010

Soo, basically the experience i had with the other merchand sites wasn’t really a success, updating 4 sites at the same time is really daunting , and it appears the only things I sell there are the few freebies I offer.

So i’m getting ready for the painful task of getting back all my stuffs on xstreet, and considering it’s becoming the de facto place for shopping in sl (not quite yet beating inworld sales but well…) i’m going to make a real effort this time.

Well aparently it’s a good thing that i’m kind of a slow person, LL decided they would scrape Xstreet for a new system.

Game design articles

Tuesday, May 11th, 2010

I finished copying the brainstorming articles i’ve bee writing for the torquepowered community, they now are with my other articles, i also ordered everything neatly in categories.

They are pretty dense text packages so you better enjoy reading my broken english ^_^

FLATTR, well let’s try out that thing

Tuesday, May 11th, 2010

I’m doing a shameless little advertisement for this interesting system to, as they say it “Show your love for the things you like” . I’ve been accepted in the beta (yay!) and will see how things unfold.

Considering an image is worth a tousand words and because it will probably be easier for peoples to understand it if it isn’t explained by me in my broken english, here is a little introduction video:

You can apply for entering the beta here: https://flattr.com

And once you realize how awesome it is…
You can click the little Flattr button right here to show me your love ^_^

I took a break

Monday, April 26th, 2010

In the case anybody wonder wy i was so silent, it has been a week now that i haven’t touched SecondLife, i really needed it. Call it some kind of vacation break if you want.

Anyway, i need to get back to work now…

Be wary of what your housekeeping staff do while you are away!

Wednesday, April 14th, 2010

Sometimes they go watch tv and ease their butt on your leather couches :D

Just a little new thing

Thursday, March 11th, 2010

- EDIT – updated again

enjoy :)

Safety glass to the high security wing

Sunday, February 14th, 2010

Good old times

Monday, February 8th, 2010

Timeless made me want to relog on there and i took a few pictures , made this crude collage. Those where the good days…

Hands that can’t make up their mind

Thursday, January 21st, 2010

It seems i ran in another funky oddity while cramming animations into the cuff/collar system, it appears that when hand animations are set it’s for BOTH hands at the same time, even if you only select one…

a few solutions present themselve:

A: add this info as an extra bit into the limb table, and make versions of the animation with and without hands override, so if one animation override the hands, i can swap for a version with no hand overriding. Might lead to more problems tho…

B: put into every animations  that do not use a relaxed hand pose both fists closed and hope for the best.

And a few advancement pictures:

GLOOMIII: In doubt, Compare is your friend

Tuesday, January 19th, 2010

There is nothing more painful ,while adapting a script you made before to a new object, to you discover a bug in the initial script that you can fix, and now have to carefully remove the same bug from all the different variants of this script.

That’s where the Compare function in LSLPlus is your friend. Simply select both scripts, hit compare, and they are shown side by side, with the differenve between eachothers highlighted, with buttons to quickly merge the changes from one to the other.

I know this has existed for a while inclassic C/C++ programming, but i’m jsut discovering the benefits for an LSL user.

here is a pic.