Remesh, remesh remesh

I’ve said it before, and I know that I am repeating myself on this point:

Remeshing is essential when you work with subdivision modifiers.

If you think that remeshing/retopologising is beneath you or that , then maybe you should do the world a favor and stop making SecondLife content.

Or content for any realtime application in fact.

This is the result of Monday/Tuesday: I am far from happy with it, I can see many potentially weak areas and it looks a bit too dense in places where it shouldn’t be. Other than that, reasonable progress I suppose.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Just right. (56%, 5 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

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