Remesh, remesh remesh

I’ve said it before, and I know that I am repeating myself on this point:

Remeshing is essential when you work with subdivision modifiers.

If you think that remeshing/retopologising is beneath you or that , then maybe you should do the world a favor and stop making SecondLife content.

Or content for any realtime application in fact.

This is the result of Monday/Tuesday: I am far from happy with it, I can see many potentially weak areas and it looks a bit too dense in places where it shouldn’t be. Other than that, reasonable progress I suppose.

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

April 2017
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