The “thing” I thought that I had solved yesterday wasn’t solved at all. It turns out that normal baking is processed in a way i had not considered and that was the problem really. I ended up redoing my material nodes, taking in account that I needed to populate the “normal” slot on my final material.
Crazy… The kind of solution you come up with… trying to nap.
This last picture is a “non final” test of the baked maps.