Low polygon work and more materials

I should have posted this yesterday, but thursday became friday before I noticed it…

Because I’m clearly the kind of person to follow my own advice, I spent more time on material tweaking, and stumbled for a while on an issue involving the value to normal filter not quite behaving as I thought it would. I also made the low polygon model for the “collar part” of this project, it is hovering around 2000 triangles which is probably way too much but I haven’t reached a point where I am going to care about optimisation too much… yet.

The shockbox is more or less the last part of the high poly model that I really need to finish at this point. The reason I was pushing it for later was that I was not completely sure of what should be inside it, what would look good and be easy to identify as the frequency crystal on one side and the on/off switch for the bark feature on the other… I’m still drawing a blank on that one.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Too easy. (11%, 1 Votes)
  • Just right. (56%, 5 Votes)
  • Too hard. (33%, 3 Votes)

Total Voters: 9

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