Optimized and Normal mapped

I think that I did a pretty good job so far, the low polygon model is only 1950 triangles. Considering that the high polygon model was 11952, it’s not bad at all. I could probably go further down but Shigeko is going to kill me if I do. I need to the final UVWmapping but there is no hurry at the moment, whatever I have now is good enough to work with.

Next step: Adding all the hooks, eyes and lace it all up properly.

I’d like to add that bothering to make a low polygon model is not just “nice” it’s what make the difference between a good and a lazy modeler.

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About Me
I started SecondLife in 2004 and created my own bdsm fetish virtual products under the name KDC. I'm also a php/mysql programmer, 3D artist and game designer.


How would you rate the Warden Straitjacket struggle minigame?

  • Too hard. (33%, 3 Votes)
  • Just right. (56%, 5 Votes)
  • Too easy. (11%, 1 Votes)

Total Voters: 9

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