I have more pictures!

I spent two entire days fighting with bad normal maps and texture UVs, I must have packed the gas mask’s textures in a different configuration at least a dozen times over the past couple of days. I THINK this is the final iteration and the texture space should be used much more efficiently.

So yeah, I do have normal maps that work, somewhat, I also have my ambient occlusion maps done and started looking around for proper materials fit for a gas mask ( beyond the obvious latex). I kinda like the army style “olive” color.

Closeup on the filter port filet, just because it’s a nice texture detail 🙂

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Kyrah Abattoir
Creator of BDSM and fetish content in Second Life since 2004.

Seasoned 3D artist and programmer, aspiring video game creator.

July 2013
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